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| author | Fernando Sahmkow <fsahmkow27@gmail.com> | 2020-03-13 16:26:24 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-03-13 16:26:24 -0400 |
| commit | 666d431ad8ee4e36f1b7f48d13f3fa63ba3675f2 (patch) | |
| tree | d0f968d06b2bbc6e378a5a0632cd2d6322fe4e6d /src/video_core/shader/decode/texture.cpp | |
| parent | b30b1f741dcbcb69672d065b0bec4f4a9e5f0993 (diff) | |
| parent | 244fe132199cb3c67dd9e612d2be856895f8a868 (diff) | |
Merge pull request #3473 from ReinUsesLisp/shader-purge
gl_shader_cache: Rework shader cache and store texture arrays
Diffstat (limited to 'src/video_core/shader/decode/texture.cpp')
| -rw-r--r-- | src/video_core/shader/decode/texture.cpp | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/src/video_core/shader/decode/texture.cpp b/src/video_core/shader/decode/texture.cpp index bee7d8cad..48350e042 100644 --- a/src/video_core/shader/decode/texture.cpp +++ b/src/video_core/shader/decode/texture.cpp @@ -12,6 +12,7 @@ #include "common/logging/log.h" #include "video_core/engines/shader_bytecode.h" #include "video_core/shader/node_helper.h" +#include "video_core/shader/registry.h" #include "video_core/shader/shader_ir.h" namespace VideoCommon::Shader { @@ -359,8 +360,8 @@ ShaderIR::SamplerInfo ShaderIR::GetSamplerInfo(std::optional<SamplerInfo> sample if (sampler_info) { return *sampler_info; } - const auto sampler = - buffer ? locker.ObtainBindlessSampler(*buffer, offset) : locker.ObtainBoundSampler(offset); + const auto sampler = buffer ? registry.ObtainBindlessSampler(*buffer, offset) + : registry.ObtainBoundSampler(offset); if (!sampler) { LOG_WARNING(HW_GPU, "Unknown sampler info"); return SamplerInfo{TextureType::Texture2D, false, false, false}; |
