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| author | Fernando Sahmkow <fsahmkow27@gmail.com> | 2020-03-13 16:26:24 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-03-13 16:26:24 -0400 |
| commit | 666d431ad8ee4e36f1b7f48d13f3fa63ba3675f2 (patch) | |
| tree | d0f968d06b2bbc6e378a5a0632cd2d6322fe4e6d /src/video_core/shader/const_buffer_locker.cpp | |
| parent | b30b1f741dcbcb69672d065b0bec4f4a9e5f0993 (diff) | |
| parent | 244fe132199cb3c67dd9e612d2be856895f8a868 (diff) | |
Merge pull request #3473 from ReinUsesLisp/shader-purge
gl_shader_cache: Rework shader cache and store texture arrays
Diffstat (limited to 'src/video_core/shader/const_buffer_locker.cpp')
| -rw-r--r-- | src/video_core/shader/const_buffer_locker.cpp | 126 |
1 files changed, 0 insertions, 126 deletions
diff --git a/src/video_core/shader/const_buffer_locker.cpp b/src/video_core/shader/const_buffer_locker.cpp deleted file mode 100644 index 0638be8cb..000000000 --- a/src/video_core/shader/const_buffer_locker.cpp +++ /dev/null @@ -1,126 +0,0 @@ -// Copyright 2019 yuzu Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. - -#include <algorithm> -#include <tuple> - -#include "common/common_types.h" -#include "video_core/engines/maxwell_3d.h" -#include "video_core/engines/shader_type.h" -#include "video_core/shader/const_buffer_locker.h" - -namespace VideoCommon::Shader { - -using Tegra::Engines::SamplerDescriptor; - -ConstBufferLocker::ConstBufferLocker(Tegra::Engines::ShaderType shader_stage) - : stage{shader_stage} {} - -ConstBufferLocker::ConstBufferLocker(Tegra::Engines::ShaderType shader_stage, - Tegra::Engines::ConstBufferEngineInterface& engine) - : stage{shader_stage}, engine{&engine} {} - -ConstBufferLocker::~ConstBufferLocker() = default; - -std::optional<u32> ConstBufferLocker::ObtainKey(u32 buffer, u32 offset) { - const std::pair<u32, u32> key = {buffer, offset}; - const auto iter = keys.find(key); - if (iter != keys.end()) { - return iter->second; - } - if (!engine) { - return std::nullopt; - } - const u32 value = engine->AccessConstBuffer32(stage, buffer, offset); - keys.emplace(key, value); - return value; -} - -std::optional<SamplerDescriptor> ConstBufferLocker::ObtainBoundSampler(u32 offset) { - const u32 key = offset; - const auto iter = bound_samplers.find(key); - if (iter != bound_samplers.end()) { - return iter->second; - } - if (!engine) { - return std::nullopt; - } - const SamplerDescriptor value = engine->AccessBoundSampler(stage, offset); - bound_samplers.emplace(key, value); - return value; -} - -std::optional<Tegra::Engines::SamplerDescriptor> ConstBufferLocker::ObtainBindlessSampler( - u32 buffer, u32 offset) { - const std::pair key = {buffer, offset}; - const auto iter = bindless_samplers.find(key); - if (iter != bindless_samplers.end()) { - return iter->second; - } - if (!engine) { - return std::nullopt; - } - const SamplerDescriptor value = engine->AccessBindlessSampler(stage, buffer, offset); - bindless_samplers.emplace(key, value); - return value; -} - -std::optional<u32> ConstBufferLocker::ObtainBoundBuffer() { - if (bound_buffer_saved) { - return bound_buffer; - } - if (!engine) { - return std::nullopt; - } - bound_buffer_saved = true; - bound_buffer = engine->GetBoundBuffer(); - return bound_buffer; -} - -void ConstBufferLocker::InsertKey(u32 buffer, u32 offset, u32 value) { - keys.insert_or_assign({buffer, offset}, value); -} - -void ConstBufferLocker::InsertBoundSampler(u32 offset, SamplerDescriptor sampler) { - bound_samplers.insert_or_assign(offset, sampler); -} - -void ConstBufferLocker::InsertBindlessSampler(u32 buffer, u32 offset, SamplerDescriptor sampler) { - bindless_samplers.insert_or_assign({buffer, offset}, sampler); -} - -void ConstBufferLocker::SetBoundBuffer(u32 buffer) { - bound_buffer_saved = true; - bound_buffer = buffer; -} - -bool ConstBufferLocker::IsConsistent() const { - if (!engine) { - return false; - } - return std::all_of(keys.begin(), keys.end(), - [this](const auto& pair) { - const auto [cbuf, offset] = pair.first; - const auto value = pair.second; - return value == engine->AccessConstBuffer32(stage, cbuf, offset); - }) && - std::all_of(bound_samplers.begin(), bound_samplers.end(), - [this](const auto& sampler) { - const auto [key, value] = sampler; - return value == engine->AccessBoundSampler(stage, key); - }) && - std::all_of(bindless_samplers.begin(), bindless_samplers.end(), - [this](const auto& sampler) { - const auto [cbuf, offset] = sampler.first; - const auto value = sampler.second; - return value == engine->AccessBindlessSampler(stage, cbuf, offset); - }); -} - -bool ConstBufferLocker::HasEqualKeys(const ConstBufferLocker& rhs) const { - return std::tie(keys, bound_samplers, bindless_samplers) == - std::tie(rhs.keys, rhs.bound_samplers, rhs.bindless_samplers); -} - -} // namespace VideoCommon::Shader |
