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authorRodrigo Locatti <reinuseslisp@airmail.cc>2019-10-26 16:56:13 -0300
committerGitHub <noreply@github.com>2019-10-26 16:56:13 -0300
commit26f3e18c5cb882d48af702aa33519f4a2c74fa75 (patch)
treef17b70de1e1bca10e67a4f1076691a580f717f56 /src/video_core/shader/const_buffer_locker.cpp
parenta0d79085c436623252f06fe735900fb9140d5285 (diff)
parentbe856a38d6b0c7c90c861baf3204ac48a108f3d2 (diff)
Merge pull request #2976 from FernandoS27/cache-fast-brx-rebased
Implement Fast BRX, fix TXQ and addapt the Shader Cache for it
Diffstat (limited to 'src/video_core/shader/const_buffer_locker.cpp')
-rw-r--r--src/video_core/shader/const_buffer_locker.cpp110
1 files changed, 110 insertions, 0 deletions
diff --git a/src/video_core/shader/const_buffer_locker.cpp b/src/video_core/shader/const_buffer_locker.cpp
new file mode 100644
index 000000000..fe467608e
--- /dev/null
+++ b/src/video_core/shader/const_buffer_locker.cpp
@@ -0,0 +1,110 @@
+// Copyright 2019 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <algorithm>
+#include <memory>
+#include "common/assert.h"
+#include "common/common_types.h"
+#include "video_core/engines/maxwell_3d.h"
+#include "video_core/shader/const_buffer_locker.h"
+
+namespace VideoCommon::Shader {
+
+using Tegra::Engines::SamplerDescriptor;
+
+ConstBufferLocker::ConstBufferLocker(Tegra::Engines::ShaderType shader_stage)
+ : stage{shader_stage} {}
+
+ConstBufferLocker::ConstBufferLocker(Tegra::Engines::ShaderType shader_stage,
+ Tegra::Engines::ConstBufferEngineInterface& engine)
+ : stage{shader_stage}, engine{&engine} {}
+
+ConstBufferLocker::~ConstBufferLocker() = default;
+
+std::optional<u32> ConstBufferLocker::ObtainKey(u32 buffer, u32 offset) {
+ const std::pair<u32, u32> key = {buffer, offset};
+ const auto iter = keys.find(key);
+ if (iter != keys.end()) {
+ return iter->second;
+ }
+ if (!engine) {
+ return std::nullopt;
+ }
+ const u32 value = engine->AccessConstBuffer32(stage, buffer, offset);
+ keys.emplace(key, value);
+ return value;
+}
+
+std::optional<SamplerDescriptor> ConstBufferLocker::ObtainBoundSampler(u32 offset) {
+ const u32 key = offset;
+ const auto iter = bound_samplers.find(key);
+ if (iter != bound_samplers.end()) {
+ return iter->second;
+ }
+ if (!engine) {
+ return std::nullopt;
+ }
+ const SamplerDescriptor value = engine->AccessBoundSampler(stage, offset);
+ bound_samplers.emplace(key, value);
+ return value;
+}
+
+std::optional<Tegra::Engines::SamplerDescriptor> ConstBufferLocker::ObtainBindlessSampler(
+ u32 buffer, u32 offset) {
+ const std::pair key = {buffer, offset};
+ const auto iter = bindless_samplers.find(key);
+ if (iter != bindless_samplers.end()) {
+ return iter->second;
+ }
+ if (!engine) {
+ return std::nullopt;
+ }
+ const SamplerDescriptor value = engine->AccessBindlessSampler(stage, buffer, offset);
+ bindless_samplers.emplace(key, value);
+ return value;
+}
+
+void ConstBufferLocker::InsertKey(u32 buffer, u32 offset, u32 value) {
+ keys.insert_or_assign({buffer, offset}, value);
+}
+
+void ConstBufferLocker::InsertBoundSampler(u32 offset, SamplerDescriptor sampler) {
+ bound_samplers.insert_or_assign(offset, sampler);
+}
+
+void ConstBufferLocker::InsertBindlessSampler(u32 buffer, u32 offset, SamplerDescriptor sampler) {
+ bindless_samplers.insert_or_assign({buffer, offset}, sampler);
+}
+
+bool ConstBufferLocker::IsConsistent() const {
+ if (!engine) {
+ return false;
+ }
+ return std::all_of(keys.begin(), keys.end(),
+ [this](const auto& pair) {
+ const auto [cbuf, offset] = pair.first;
+ const auto value = pair.second;
+ return value == engine->AccessConstBuffer32(stage, cbuf, offset);
+ }) &&
+ std::all_of(bound_samplers.begin(), bound_samplers.end(),
+ [this](const auto& sampler) {
+ const auto [key, value] = sampler;
+ return value == engine->AccessBoundSampler(stage, key);
+ }) &&
+ std::all_of(bindless_samplers.begin(), bindless_samplers.end(),
+ [this](const auto& sampler) {
+ const auto [cbuf, offset] = sampler.first;
+ const auto value = sampler.second;
+ return value == engine->AccessBindlessSampler(stage, cbuf, offset);
+ });
+}
+
+bool ConstBufferLocker::HasEqualKeys(const ConstBufferLocker& rhs) const {
+ return keys == rhs.keys && bound_samplers == rhs.bound_samplers &&
+ bindless_samplers == rhs.bindless_samplers;
+}
+
+} // namespace VideoCommon::Shader