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authorbunnei <bunneidev@gmail.com>2018-01-14 23:51:54 -0500
committerbunnei <bunneidev@gmail.com>2018-01-14 23:54:56 -0500
commitebd613c2ccfa770caa55bff9e6ca67eee7bca754 (patch)
tree8e55e78102a6d3fa01514e4e01256b209e454945 /src/video_core/renderer_opengl/renderer_opengl.h
parent2adde6ae8bc5c82c7e6f466ab866fbbea42a27f8 (diff)
renderer: Render previous frame when no new one is available.
Diffstat (limited to 'src/video_core/renderer_opengl/renderer_opengl.h')
-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.h8
1 files changed, 3 insertions, 5 deletions
diff --git a/src/video_core/renderer_opengl/renderer_opengl.h b/src/video_core/renderer_opengl/renderer_opengl.h
index dc21d7a38..2f5e35787 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.h
+++ b/src/video_core/renderer_opengl/renderer_opengl.h
@@ -37,7 +37,7 @@ public:
~RendererOpenGL() override;
/// Swap buffers (render frame)
- void SwapBuffers(const FramebufferInfo& framebuffer_info) override;
+ void SwapBuffers(boost::optional<const FramebufferInfo&> framebuffer_info) override;
/**
* Set the emulator window to use for renderer
@@ -53,15 +53,13 @@ public:
private:
void InitOpenGLObjects();
- void ConfigureFramebufferTexture(TextureInfo& texture,
- const FramebufferInfo& framebuffer_info);
+ void ConfigureFramebufferTexture(TextureInfo& texture, const FramebufferInfo& framebuffer_info);
void DrawScreens();
void DrawSingleScreen(const ScreenInfo& screen_info, float x, float y, float w, float h);
void UpdateFramerate();
// Loads framebuffer from emulated memory into the display information structure
- void LoadFBToScreenInfo(const FramebufferInfo& framebuffer_info,
- ScreenInfo& screen_info);
+ void LoadFBToScreenInfo(const FramebufferInfo& framebuffer_info, ScreenInfo& screen_info);
// Fills active OpenGL texture with the given RGB color.
void LoadColorToActiveGLTexture(u8 color_r, u8 color_g, u8 color_b, const TextureInfo& texture);