From ebd613c2ccfa770caa55bff9e6ca67eee7bca754 Mon Sep 17 00:00:00 2001 From: bunnei Date: Sun, 14 Jan 2018 23:51:54 -0500 Subject: renderer: Render previous frame when no new one is available. --- src/video_core/renderer_opengl/renderer_opengl.h | 8 +++----- 1 file changed, 3 insertions(+), 5 deletions(-) (limited to 'src/video_core/renderer_opengl/renderer_opengl.h') diff --git a/src/video_core/renderer_opengl/renderer_opengl.h b/src/video_core/renderer_opengl/renderer_opengl.h index dc21d7a38..2f5e35787 100644 --- a/src/video_core/renderer_opengl/renderer_opengl.h +++ b/src/video_core/renderer_opengl/renderer_opengl.h @@ -37,7 +37,7 @@ public: ~RendererOpenGL() override; /// Swap buffers (render frame) - void SwapBuffers(const FramebufferInfo& framebuffer_info) override; + void SwapBuffers(boost::optional framebuffer_info) override; /** * Set the emulator window to use for renderer @@ -53,15 +53,13 @@ public: private: void InitOpenGLObjects(); - void ConfigureFramebufferTexture(TextureInfo& texture, - const FramebufferInfo& framebuffer_info); + void ConfigureFramebufferTexture(TextureInfo& texture, const FramebufferInfo& framebuffer_info); void DrawScreens(); void DrawSingleScreen(const ScreenInfo& screen_info, float x, float y, float w, float h); void UpdateFramerate(); // Loads framebuffer from emulated memory into the display information structure - void LoadFBToScreenInfo(const FramebufferInfo& framebuffer_info, - ScreenInfo& screen_info); + void LoadFBToScreenInfo(const FramebufferInfo& framebuffer_info, ScreenInfo& screen_info); // Fills active OpenGL texture with the given RGB color. void LoadColorToActiveGLTexture(u8 color_r, u8 color_g, u8 color_b, const TextureInfo& texture); -- cgit v1.2.3