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authorYuri Kunde Schlesner <yuriks@yuriks.net>2015-08-30 03:37:42 -0300
committerYuri Kunde Schlesner <yuriks@yuriks.net>2015-08-30 08:45:56 -0300
commita1a5570e9735cb3ead0149b26d00eb4d6ade744f (patch)
treea044f6116c24f0618f34c73154cd8c86e89711c7 /src/video_core/renderer_opengl/renderer_opengl.cpp
parent58e9f78844168e2770bf0b43d6931569642f27fb (diff)
Replace the previous OpenGL loader with a glad-generated 3.3 one
The main advantage of switching to glad from glLoadGen is that, apart from being actively maintained, it supports a customizable entrypoint loader function, which makes it possible to also support OpenGL ES.
Diffstat (limited to 'src/video_core/renderer_opengl/renderer_opengl.cpp')
-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp
index 79a940ff6..067d072ae 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.cpp
+++ b/src/video_core/renderer_opengl/renderer_opengl.cpp
@@ -373,8 +373,8 @@ void RendererOpenGL::SetWindow(EmuWindow* window) {
void RendererOpenGL::Init() {
render_window->MakeCurrent();
- int err = ogl_LoadFunctions();
- if (ogl_LOAD_SUCCEEDED != err) {
+ // TODO: Make frontends initialize this, so they can use gladLoadGLLoader with their own loaders
+ if (!gladLoadGL()) {
LOG_CRITICAL(Render_OpenGL, "Failed to initialize GL functions! Exiting...");
exit(-1);
}