diff options
| author | Yuri Kunde Schlesner <yuriks@yuriks.net> | 2015-08-30 03:37:42 -0300 |
|---|---|---|
| committer | Yuri Kunde Schlesner <yuriks@yuriks.net> | 2015-08-30 08:45:56 -0300 |
| commit | a1a5570e9735cb3ead0149b26d00eb4d6ade744f (patch) | |
| tree | a044f6116c24f0618f34c73154cd8c86e89711c7 /src/video_core/renderer_opengl/renderer_opengl.cpp | |
| parent | 58e9f78844168e2770bf0b43d6931569642f27fb (diff) | |
Replace the previous OpenGL loader with a glad-generated 3.3 one
The main advantage of switching to glad from glLoadGen is that, apart
from being actively maintained, it supports a customizable entrypoint
loader function, which makes it possible to also support OpenGL ES.
Diffstat (limited to 'src/video_core/renderer_opengl/renderer_opengl.cpp')
| -rw-r--r-- | src/video_core/renderer_opengl/renderer_opengl.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp index 79a940ff6..067d072ae 100644 --- a/src/video_core/renderer_opengl/renderer_opengl.cpp +++ b/src/video_core/renderer_opengl/renderer_opengl.cpp @@ -373,8 +373,8 @@ void RendererOpenGL::SetWindow(EmuWindow* window) { void RendererOpenGL::Init() { render_window->MakeCurrent(); - int err = ogl_LoadFunctions(); - if (ogl_LOAD_SUCCEEDED != err) { + // TODO: Make frontends initialize this, so they can use gladLoadGLLoader with their own loaders + if (!gladLoadGL()) { LOG_CRITICAL(Render_OpenGL, "Failed to initialize GL functions! Exiting..."); exit(-1); } |
