From a1a5570e9735cb3ead0149b26d00eb4d6ade744f Mon Sep 17 00:00:00 2001 From: Yuri Kunde Schlesner Date: Sun, 30 Aug 2015 03:37:42 -0300 Subject: Replace the previous OpenGL loader with a glad-generated 3.3 one The main advantage of switching to glad from glLoadGen is that, apart from being actively maintained, it supports a customizable entrypoint loader function, which makes it possible to also support OpenGL ES. --- src/video_core/renderer_opengl/renderer_opengl.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/video_core/renderer_opengl/renderer_opengl.cpp') diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp index 79a940ff6..067d072ae 100644 --- a/src/video_core/renderer_opengl/renderer_opengl.cpp +++ b/src/video_core/renderer_opengl/renderer_opengl.cpp @@ -373,8 +373,8 @@ void RendererOpenGL::SetWindow(EmuWindow* window) { void RendererOpenGL::Init() { render_window->MakeCurrent(); - int err = ogl_LoadFunctions(); - if (ogl_LOAD_SUCCEEDED != err) { + // TODO: Make frontends initialize this, so they can use gladLoadGLLoader with their own loaders + if (!gladLoadGL()) { LOG_CRITICAL(Render_OpenGL, "Failed to initialize GL functions! Exiting..."); exit(-1); } -- cgit v1.2.3