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| author | Fernando Sahmkow <fsahmkow27@gmail.com> | 2019-12-10 17:33:49 -0400 |
|---|---|---|
| committer | FernandoS27 <fsahmkow27@gmail.com> | 2019-12-10 19:51:46 -0400 |
| commit | 7ffb672f6178cc18fe70f3c798a55298ba275be5 (patch) | |
| tree | 82e494fd45cf84d676b1e0b3c88e08bc0ce17300 /src/video_core/renderer_opengl/gl_state.h | |
| parent | 6edadef96d57cb021d0131929d5a122ae102ad9e (diff) | |
Maxwell3D: Implement Depth Mode.
This commit finishes adding depth mode that was reverted before due to
other unresolved issues.
Diffstat (limited to 'src/video_core/renderer_opengl/gl_state.h')
| -rw-r--r-- | src/video_core/renderer_opengl/gl_state.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/video_core/renderer_opengl/gl_state.h b/src/video_core/renderer_opengl/gl_state.h index e53c2c5f2..0b5895084 100644 --- a/src/video_core/renderer_opengl/gl_state.h +++ b/src/video_core/renderer_opengl/gl_state.h @@ -150,6 +150,7 @@ public: struct { GLenum origin = GL_LOWER_LEFT; + GLenum depth_mode = GL_NEGATIVE_ONE_TO_ONE; } clip_control; OpenGLState(); |
