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authorFernando Sahmkow <fsahmkow27@gmail.com>2019-12-10 17:33:49 -0400
committerFernandoS27 <fsahmkow27@gmail.com>2019-12-10 19:51:46 -0400
commit7ffb672f6178cc18fe70f3c798a55298ba275be5 (patch)
tree82e494fd45cf84d676b1e0b3c88e08bc0ce17300 /src/video_core/renderer_opengl/gl_state.h
parent6edadef96d57cb021d0131929d5a122ae102ad9e (diff)
Maxwell3D: Implement Depth Mode.
This commit finishes adding depth mode that was reverted before due to other unresolved issues.
Diffstat (limited to 'src/video_core/renderer_opengl/gl_state.h')
-rw-r--r--src/video_core/renderer_opengl/gl_state.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/video_core/renderer_opengl/gl_state.h b/src/video_core/renderer_opengl/gl_state.h
index e53c2c5f2..0b5895084 100644
--- a/src/video_core/renderer_opengl/gl_state.h
+++ b/src/video_core/renderer_opengl/gl_state.h
@@ -150,6 +150,7 @@ public:
struct {
GLenum origin = GL_LOWER_LEFT;
+ GLenum depth_mode = GL_NEGATIVE_ONE_TO_ONE;
} clip_control;
OpenGLState();