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| author | Yuri Kunde Schlesner <yuriks@yuriks.net> | 2016-12-08 01:36:42 -0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2016-12-08 01:36:42 -0800 |
| commit | 6ad2a7aeb2ff0b3c65b30325470ea22e0f466b22 (patch) | |
| tree | 25151fa7fcb8284df9e89ce377c5ceb6100c450d /src/video_core/renderer_opengl/gl_state.h | |
| parent | d098d941d7671c4685801979b828b538e01afeb2 (diff) | |
| parent | d0d49bb9513c52bc8fe9b8a41fb0471dccb9ed20 (diff) | |
Merge pull request #2274 from degasus/master
Drop framebuffer completeness check.
Diffstat (limited to 'src/video_core/renderer_opengl/gl_state.h')
| -rw-r--r-- | src/video_core/renderer_opengl/gl_state.h | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/src/video_core/renderer_opengl/gl_state.h b/src/video_core/renderer_opengl/gl_state.h index 01dead883..aee3c2946 100644 --- a/src/video_core/renderer_opengl/gl_state.h +++ b/src/video_core/renderer_opengl/gl_state.h @@ -90,9 +90,6 @@ public: /// Apply this state as the current OpenGL state void Apply() const; - /// Check the status of the current OpenGL read or draw framebuffer configuration - static GLenum CheckFBStatus(GLenum target); - /// Resets and unbinds any references to the given resource in the current OpenGL state static void ResetTexture(GLuint handle); static void ResetSampler(GLuint handle); |
