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authorbunnei <bunneidev@gmail.com>2018-11-28 17:46:55 -0500
committerGitHub <noreply@github.com>2018-11-28 17:46:55 -0500
commit3fe8ab0d996cb3bf1c29b0e003ee6d2d2e81c74a (patch)
tree0334cb24f1c656b432e408c5cc56720757cf37f6 /src/video_core/renderer_opengl/gl_state.h
parentc5ab648554520c1828125ea1862831391aee3830 (diff)
parentdfdbfa69e5290239b839a3c1600e171c15e86290 (diff)
Merge pull request #1786 from Tinob/DepthClamp
Add Depth Clamp Support
Diffstat (limited to 'src/video_core/renderer_opengl/gl_state.h')
-rw-r--r--src/video_core/renderer_opengl/gl_state.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/video_core/renderer_opengl/gl_state.h b/src/video_core/renderer_opengl/gl_state.h
index 0bf19ed07..a486d1654 100644
--- a/src/video_core/renderer_opengl/gl_state.h
+++ b/src/video_core/renderer_opengl/gl_state.h
@@ -49,6 +49,11 @@ public:
} fragment_color_clamp;
struct {
+ bool far_plane;
+ bool near_plane;
+ } depth_clamp; // GL_DEPTH_CLAMP
+
+ struct {
bool enabled; // viewports arrays are only supported when geometry shaders are enabled.
} geometry_shaders;
@@ -235,6 +240,7 @@ private:
void ApplyLogicOp() const;
void ApplyTextures() const;
void ApplySamplers() const;
+ void ApplyDepthClamp() const;
void ApplyPolygonOffset() const;
};