diff options
| author | bunnei <bunneidev@gmail.com> | 2018-11-28 17:46:55 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2018-11-28 17:46:55 -0500 |
| commit | 3fe8ab0d996cb3bf1c29b0e003ee6d2d2e81c74a (patch) | |
| tree | 0334cb24f1c656b432e408c5cc56720757cf37f6 /src/video_core/renderer_opengl/gl_state.h | |
| parent | c5ab648554520c1828125ea1862831391aee3830 (diff) | |
| parent | dfdbfa69e5290239b839a3c1600e171c15e86290 (diff) | |
Merge pull request #1786 from Tinob/DepthClamp
Add Depth Clamp Support
Diffstat (limited to 'src/video_core/renderer_opengl/gl_state.h')
| -rw-r--r-- | src/video_core/renderer_opengl/gl_state.h | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/src/video_core/renderer_opengl/gl_state.h b/src/video_core/renderer_opengl/gl_state.h index 0bf19ed07..a486d1654 100644 --- a/src/video_core/renderer_opengl/gl_state.h +++ b/src/video_core/renderer_opengl/gl_state.h @@ -49,6 +49,11 @@ public: } fragment_color_clamp; struct { + bool far_plane; + bool near_plane; + } depth_clamp; // GL_DEPTH_CLAMP + + struct { bool enabled; // viewports arrays are only supported when geometry shaders are enabled. } geometry_shaders; @@ -235,6 +240,7 @@ private: void ApplyLogicOp() const; void ApplyTextures() const; void ApplySamplers() const; + void ApplyDepthClamp() const; void ApplyPolygonOffset() const; }; |
