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authorReinUsesLisp <reinuseslisp@airmail.cc>2019-12-26 01:07:34 -0300
committerReinUsesLisp <reinuseslisp@airmail.cc>2020-02-28 16:58:30 -0300
commit2392b548bee87553b39f50c1159640b0dabc4b13 (patch)
tree5a1a5046be222eee078acc5f3a5e55d34abfaff6 /src/video_core/renderer_opengl/gl_state.h
parentf92236976b870cfb8be5a9efa03e4fb171d0ce00 (diff)
gl_state: Remove clamp framebuffer color tracking
This commit doesn't reset it for screen draws because clamping doesn't change anything there.
Diffstat (limited to 'src/video_core/renderer_opengl/gl_state.h')
-rw-r--r--src/video_core/renderer_opengl/gl_state.h5
1 files changed, 0 insertions, 5 deletions
diff --git a/src/video_core/renderer_opengl/gl_state.h b/src/video_core/renderer_opengl/gl_state.h
index 5a8a728f2..89eb30dfc 100644
--- a/src/video_core/renderer_opengl/gl_state.h
+++ b/src/video_core/renderer_opengl/gl_state.h
@@ -13,10 +13,6 @@ namespace OpenGL {
class OpenGLState {
public:
- struct {
- bool enabled = false; // GL_CLAMP_FRAGMENT_COLOR_ARB
- } fragment_color_clamp;
-
bool rasterizer_discard = false; // GL_RASTERIZER_DISCARD
struct ColorMask {
@@ -110,7 +106,6 @@ public:
void ApplyShaderProgram();
void ApplyProgramPipeline();
void ApplyClipDistances();
- void ApplyFragmentColorClamp();
void ApplyRasterizerDiscard();
void ApplyColorMask();
void ApplyStencilTest();