From 2392b548bee87553b39f50c1159640b0dabc4b13 Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Thu, 26 Dec 2019 01:07:34 -0300 Subject: gl_state: Remove clamp framebuffer color tracking This commit doesn't reset it for screen draws because clamping doesn't change anything there. --- src/video_core/renderer_opengl/gl_state.h | 5 ----- 1 file changed, 5 deletions(-) (limited to 'src/video_core/renderer_opengl/gl_state.h') diff --git a/src/video_core/renderer_opengl/gl_state.h b/src/video_core/renderer_opengl/gl_state.h index 5a8a728f2..89eb30dfc 100644 --- a/src/video_core/renderer_opengl/gl_state.h +++ b/src/video_core/renderer_opengl/gl_state.h @@ -13,10 +13,6 @@ namespace OpenGL { class OpenGLState { public: - struct { - bool enabled = false; // GL_CLAMP_FRAGMENT_COLOR_ARB - } fragment_color_clamp; - bool rasterizer_discard = false; // GL_RASTERIZER_DISCARD struct ColorMask { @@ -110,7 +106,6 @@ public: void ApplyShaderProgram(); void ApplyProgramPipeline(); void ApplyClipDistances(); - void ApplyFragmentColorClamp(); void ApplyRasterizerDiscard(); void ApplyColorMask(); void ApplyStencilTest(); -- cgit v1.2.3