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| author | bunnei <bunneidev@gmail.com> | 2016-02-05 21:49:44 -0500 |
|---|---|---|
| committer | bunnei <bunneidev@gmail.com> | 2016-02-05 21:49:44 -0500 |
| commit | f1d1049c4fdf51fd382f9afb6b5cd5f104e71b0e (patch) | |
| tree | 5cac94917f52f018e0939f8b2e1be079e50c313c /src/video_core/renderer_opengl/gl_state.cpp | |
| parent | 69e2453649b30962ac68ef54ffbf30ab4f1a9842 (diff) | |
| parent | 19557aaab3434a9a6e9b6730a76923de053084cd (diff) | |
Merge pull request #1264 from bunnei/fragment-lighting-hw
Fragment lighting support in the HW renderer
Diffstat (limited to 'src/video_core/renderer_opengl/gl_state.cpp')
| -rw-r--r-- | src/video_core/renderer_opengl/gl_state.cpp | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/src/video_core/renderer_opengl/gl_state.cpp b/src/video_core/renderer_opengl/gl_state.cpp index a82372995..ab4b6c7b1 100644 --- a/src/video_core/renderer_opengl/gl_state.cpp +++ b/src/video_core/renderer_opengl/gl_state.cpp @@ -170,6 +170,14 @@ void OpenGLState::Apply() { } } + // Lighting LUTs + for (unsigned i = 0; i < ARRAY_SIZE(lighting_lut); ++i) { + if (lighting_lut[i].texture_1d != cur_state.lighting_lut[i].texture_1d) { + glActiveTexture(GL_TEXTURE3 + i); + glBindTexture(GL_TEXTURE_1D, lighting_lut[i].texture_1d); + } + } + // Framebuffer if (draw.framebuffer != cur_state.draw.framebuffer) { glBindFramebuffer(GL_FRAMEBUFFER, draw.framebuffer); |
