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authorbunnei <bunneidev@gmail.com>2016-02-05 21:49:44 -0500
committerbunnei <bunneidev@gmail.com>2016-02-05 21:49:44 -0500
commitf1d1049c4fdf51fd382f9afb6b5cd5f104e71b0e (patch)
tree5cac94917f52f018e0939f8b2e1be079e50c313c /src/video_core/renderer_opengl/gl_state.cpp
parent69e2453649b30962ac68ef54ffbf30ab4f1a9842 (diff)
parent19557aaab3434a9a6e9b6730a76923de053084cd (diff)
Merge pull request #1264 from bunnei/fragment-lighting-hw
Fragment lighting support in the HW renderer
Diffstat (limited to 'src/video_core/renderer_opengl/gl_state.cpp')
-rw-r--r--src/video_core/renderer_opengl/gl_state.cpp8
1 files changed, 8 insertions, 0 deletions
diff --git a/src/video_core/renderer_opengl/gl_state.cpp b/src/video_core/renderer_opengl/gl_state.cpp
index a82372995..ab4b6c7b1 100644
--- a/src/video_core/renderer_opengl/gl_state.cpp
+++ b/src/video_core/renderer_opengl/gl_state.cpp
@@ -170,6 +170,14 @@ void OpenGLState::Apply() {
}
}
+ // Lighting LUTs
+ for (unsigned i = 0; i < ARRAY_SIZE(lighting_lut); ++i) {
+ if (lighting_lut[i].texture_1d != cur_state.lighting_lut[i].texture_1d) {
+ glActiveTexture(GL_TEXTURE3 + i);
+ glBindTexture(GL_TEXTURE_1D, lighting_lut[i].texture_1d);
+ }
+ }
+
// Framebuffer
if (draw.framebuffer != cur_state.draw.framebuffer) {
glBindFramebuffer(GL_FRAMEBUFFER, draw.framebuffer);