diff options
| author | Sebastian Valle <subv2112@gmail.com> | 2017-07-22 23:03:48 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2017-07-22 23:03:48 -0500 |
| commit | c6a2e519efeb15cd74d04a477131c12162e53d20 (patch) | |
| tree | a69599a39b6a139f5e02b8f9809372244fef579e /src/video_core/renderer_opengl/gl_state.cpp | |
| parent | e646bd902d85e4da3c160dd19014c780b2335f36 (diff) | |
| parent | 8482933db8acaead8ff66e1457cd5453b02cccf4 (diff) | |
Merge pull request #2816 from wwylele/proctex-lutlutlut
gl_rasterizer: use texture buffer for proctex LUT
Diffstat (limited to 'src/video_core/renderer_opengl/gl_state.cpp')
| -rw-r--r-- | src/video_core/renderer_opengl/gl_state.cpp | 50 |
1 files changed, 25 insertions, 25 deletions
diff --git a/src/video_core/renderer_opengl/gl_state.cpp b/src/video_core/renderer_opengl/gl_state.cpp index eface2dea..bc9d34b84 100644 --- a/src/video_core/renderer_opengl/gl_state.cpp +++ b/src/video_core/renderer_opengl/gl_state.cpp @@ -56,11 +56,11 @@ OpenGLState::OpenGLState() { fog_lut.texture_buffer = 0; - proctex_lut.texture_1d = 0; - proctex_diff_lut.texture_1d = 0; - proctex_color_map.texture_1d = 0; - proctex_alpha_map.texture_1d = 0; - proctex_noise_lut.texture_1d = 0; + proctex_lut.texture_buffer = 0; + proctex_diff_lut.texture_buffer = 0; + proctex_color_map.texture_buffer = 0; + proctex_alpha_map.texture_buffer = 0; + proctex_noise_lut.texture_buffer = 0; draw.read_framebuffer = 0; draw.draw_framebuffer = 0; @@ -204,33 +204,33 @@ void OpenGLState::Apply() const { } // ProcTex Noise LUT - if (proctex_noise_lut.texture_1d != cur_state.proctex_noise_lut.texture_1d) { + if (proctex_noise_lut.texture_buffer != cur_state.proctex_noise_lut.texture_buffer) { glActiveTexture(TextureUnits::ProcTexNoiseLUT.Enum()); - glBindTexture(GL_TEXTURE_1D, proctex_noise_lut.texture_1d); + glBindTexture(GL_TEXTURE_BUFFER, proctex_noise_lut.texture_buffer); } // ProcTex Color Map - if (proctex_color_map.texture_1d != cur_state.proctex_color_map.texture_1d) { + if (proctex_color_map.texture_buffer != cur_state.proctex_color_map.texture_buffer) { glActiveTexture(TextureUnits::ProcTexColorMap.Enum()); - glBindTexture(GL_TEXTURE_1D, proctex_color_map.texture_1d); + glBindTexture(GL_TEXTURE_BUFFER, proctex_color_map.texture_buffer); } // ProcTex Alpha Map - if (proctex_alpha_map.texture_1d != cur_state.proctex_alpha_map.texture_1d) { + if (proctex_alpha_map.texture_buffer != cur_state.proctex_alpha_map.texture_buffer) { glActiveTexture(TextureUnits::ProcTexAlphaMap.Enum()); - glBindTexture(GL_TEXTURE_1D, proctex_alpha_map.texture_1d); + glBindTexture(GL_TEXTURE_BUFFER, proctex_alpha_map.texture_buffer); } // ProcTex LUT - if (proctex_lut.texture_1d != cur_state.proctex_lut.texture_1d) { + if (proctex_lut.texture_buffer != cur_state.proctex_lut.texture_buffer) { glActiveTexture(TextureUnits::ProcTexLUT.Enum()); - glBindTexture(GL_TEXTURE_1D, proctex_lut.texture_1d); + glBindTexture(GL_TEXTURE_BUFFER, proctex_lut.texture_buffer); } // ProcTex Diff LUT - if (proctex_diff_lut.texture_1d != cur_state.proctex_diff_lut.texture_1d) { + if (proctex_diff_lut.texture_buffer != cur_state.proctex_diff_lut.texture_buffer) { glActiveTexture(TextureUnits::ProcTexDiffLUT.Enum()); - glBindTexture(GL_TEXTURE_1D, proctex_diff_lut.texture_1d); + glBindTexture(GL_TEXTURE_BUFFER, proctex_diff_lut.texture_buffer); } // Framebuffer @@ -274,16 +274,16 @@ void OpenGLState::ResetTexture(GLuint handle) { cur_state.lighting_lut.texture_buffer = 0; if (cur_state.fog_lut.texture_buffer == handle) cur_state.fog_lut.texture_buffer = 0; - if (cur_state.proctex_noise_lut.texture_1d == handle) - cur_state.proctex_noise_lut.texture_1d = 0; - if (cur_state.proctex_color_map.texture_1d == handle) - cur_state.proctex_color_map.texture_1d = 0; - if (cur_state.proctex_alpha_map.texture_1d == handle) - cur_state.proctex_alpha_map.texture_1d = 0; - if (cur_state.proctex_lut.texture_1d == handle) - cur_state.proctex_lut.texture_1d = 0; - if (cur_state.proctex_diff_lut.texture_1d == handle) - cur_state.proctex_diff_lut.texture_1d = 0; + if (cur_state.proctex_noise_lut.texture_buffer == handle) + cur_state.proctex_noise_lut.texture_buffer = 0; + if (cur_state.proctex_color_map.texture_buffer == handle) + cur_state.proctex_color_map.texture_buffer = 0; + if (cur_state.proctex_alpha_map.texture_buffer == handle) + cur_state.proctex_alpha_map.texture_buffer = 0; + if (cur_state.proctex_lut.texture_buffer == handle) + cur_state.proctex_lut.texture_buffer = 0; + if (cur_state.proctex_diff_lut.texture_buffer == handle) + cur_state.proctex_diff_lut.texture_buffer = 0; } void OpenGLState::ResetSampler(GLuint handle) { |
