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| author | bunnei <bunneidev@gmail.com> | 2018-09-29 10:55:45 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2018-09-29 10:55:45 -0400 |
| commit | 8d8366b602954b328a618b110d03644da2f9798d (patch) | |
| tree | aacca177cd4871040317caca2136598ac0cb5266 /src/video_core/renderer_opengl/gl_state.cpp | |
| parent | f7b69d61f2a871e8afcd9819b014e873f6e0b80d (diff) | |
| parent | b8f1506aa5e5eb25bfd82f4e0818f1c2c1e6bcb3 (diff) | |
Merge pull request #1406 from ReinUsesLisp/multibind-samplers
gl_state: Pack sampler bindings into a single ARB_multi_bind
Diffstat (limited to 'src/video_core/renderer_opengl/gl_state.cpp')
| -rw-r--r-- | src/video_core/renderer_opengl/gl_state.cpp | 24 |
1 files changed, 21 insertions, 3 deletions
diff --git a/src/video_core/renderer_opengl/gl_state.cpp b/src/video_core/renderer_opengl/gl_state.cpp index e5173e20a..e494b3f16 100644 --- a/src/video_core/renderer_opengl/gl_state.cpp +++ b/src/video_core/renderer_opengl/gl_state.cpp @@ -205,9 +205,6 @@ void OpenGLState::Apply() const { glActiveTexture(TextureUnits::MaxwellTexture(static_cast<int>(i)).Enum()); glBindTexture(texture_unit.target, texture_unit.texture); } - if (texture_unit.sampler != cur_state_texture_unit.sampler) { - glBindSampler(static_cast<GLuint>(i), texture_unit.sampler); - } // Update the texture swizzle if (texture_unit.swizzle.r != cur_state_texture_unit.swizzle.r || texture_unit.swizzle.g != cur_state_texture_unit.swizzle.g || @@ -219,6 +216,27 @@ void OpenGLState::Apply() const { } } + // Samplers + { + bool has_delta{}; + std::size_t first{}, last{}; + std::array<GLuint, Tegra::Engines::Maxwell3D::Regs::NumTextureSamplers> samplers; + for (std::size_t i = 0; i < std::size(samplers); ++i) { + samplers[i] = texture_units[i].sampler; + if (samplers[i] != cur_state.texture_units[i].sampler) { + if (!has_delta) { + first = i; + has_delta = true; + } + last = i; + } + } + if (has_delta) { + glBindSamplers(static_cast<GLuint>(first), static_cast<GLsizei>(last - first + 1), + samplers.data()); + } + } + // Framebuffer if (draw.read_framebuffer != cur_state.draw.read_framebuffer) { glBindFramebuffer(GL_READ_FRAMEBUFFER, draw.read_framebuffer); |
