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authorSubv <subv2112@gmail.com>2016-11-27 12:30:03 -0500
committerSubv <subv2112@gmail.com>2016-11-27 13:09:11 -0500
commit46234150263c105bb6d1fbcbd45b8c324d108a99 (patch)
treeb8952ee6c0ab6b8ef94fe2bbd32285554d60ca59 /src/video_core/renderer_opengl/gl_state.cpp
parent743b0e71d943449991aa27ca02604ca6519070df (diff)
RasterizerGL: Use GL_TRUE and 0xFF in the stencil and depth masks instead of simply true and -1
Diffstat (limited to 'src/video_core/renderer_opengl/gl_state.cpp')
-rw-r--r--src/video_core/renderer_opengl/gl_state.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/video_core/renderer_opengl/gl_state.cpp b/src/video_core/renderer_opengl/gl_state.cpp
index ed84cadea..2a731f483 100644
--- a/src/video_core/renderer_opengl/gl_state.cpp
+++ b/src/video_core/renderer_opengl/gl_state.cpp
@@ -27,8 +27,8 @@ OpenGLState::OpenGLState() {
stencil.test_enabled = false;
stencil.test_func = GL_ALWAYS;
stencil.test_ref = 0;
- stencil.test_mask = -1;
- stencil.write_mask = -1;
+ stencil.test_mask = 0xFF;
+ stencil.write_mask = 0xFF;
stencil.action_depth_fail = GL_KEEP;
stencil.action_depth_pass = GL_KEEP;
stencil.action_stencil_fail = GL_KEEP;