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| author | bunnei <bunneidev@gmail.com> | 2019-05-24 22:42:08 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2019-05-24 22:42:08 -0400 |
| commit | 68c9c9222d97cbebf7f26096a839a8767123c50f (patch) | |
| tree | 1600a463f4653f335789cf3e2207c656797073c6 /src/video_core/renderer_opengl/gl_rasterizer.h | |
| parent | 1a2d90ab0936bc53cc856bacbf73e88c52f926fd (diff) | |
| parent | 69215b5a550ef8b2f3a2854bc99af03bcd31a6c7 (diff) | |
Merge pull request #2358 from ReinUsesLisp/parallel-shader
gl_shader_cache: Use shared contexts to build shaders in parallel at boot
Diffstat (limited to 'src/video_core/renderer_opengl/gl_rasterizer.h')
| -rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h index 71b9c5ead..d78094138 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.h +++ b/src/video_core/renderer_opengl/gl_rasterizer.h @@ -48,7 +48,8 @@ struct FramebufferCacheKey; class RasterizerOpenGL : public VideoCore::RasterizerInterface { public: - explicit RasterizerOpenGL(Core::System& system, ScreenInfo& info); + explicit RasterizerOpenGL(Core::System& system, Core::Frontend::EmuWindow& emu_window, + ScreenInfo& info); ~RasterizerOpenGL() override; void DrawArrays() override; |
