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authorbunnei <bunneidev@gmail.com>2019-05-24 22:42:08 -0400
committerGitHub <noreply@github.com>2019-05-24 22:42:08 -0400
commit68c9c9222d97cbebf7f26096a839a8767123c50f (patch)
tree1600a463f4653f335789cf3e2207c656797073c6 /src/video_core/renderer_opengl/gl_rasterizer.h
parent1a2d90ab0936bc53cc856bacbf73e88c52f926fd (diff)
parent69215b5a550ef8b2f3a2854bc99af03bcd31a6c7 (diff)
Merge pull request #2358 from ReinUsesLisp/parallel-shader
gl_shader_cache: Use shared contexts to build shaders in parallel at boot
Diffstat (limited to 'src/video_core/renderer_opengl/gl_rasterizer.h')
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h
index 71b9c5ead..d78094138 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer.h
@@ -48,7 +48,8 @@ struct FramebufferCacheKey;
class RasterizerOpenGL : public VideoCore::RasterizerInterface {
public:
- explicit RasterizerOpenGL(Core::System& system, ScreenInfo& info);
+ explicit RasterizerOpenGL(Core::System& system, Core::Frontend::EmuWindow& emu_window,
+ ScreenInfo& info);
~RasterizerOpenGL() override;
void DrawArrays() override;