From c03b8c4c192b10fad93ded9060ff1313bab93d95 Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Sat, 6 Apr 2019 17:59:56 -0300 Subject: gl_shader_cache: Use shared contexts to build shaders in parallel --- src/video_core/renderer_opengl/gl_rasterizer.h | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/video_core/renderer_opengl/gl_rasterizer.h') diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h index 71b9c5ead..d78094138 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.h +++ b/src/video_core/renderer_opengl/gl_rasterizer.h @@ -48,7 +48,8 @@ struct FramebufferCacheKey; class RasterizerOpenGL : public VideoCore::RasterizerInterface { public: - explicit RasterizerOpenGL(Core::System& system, ScreenInfo& info); + explicit RasterizerOpenGL(Core::System& system, Core::Frontend::EmuWindow& emu_window, + ScreenInfo& info); ~RasterizerOpenGL() override; void DrawArrays() override; -- cgit v1.2.3