diff options
| author | Fernando Sahmkow <fsahmkow27@gmail.com> | 2019-07-14 15:00:37 -0400 |
|---|---|---|
| committer | FernandoS27 <fsahmkow27@gmail.com> | 2019-07-17 17:29:54 -0400 |
| commit | 8cdbfe69b1211431536414e375f0fd49222d9a29 (patch) | |
| tree | dac0320358b55acc6a431c07e38d7da4fb156ec2 /src/video_core/renderer_opengl/gl_rasterizer.cpp | |
| parent | 0ff4a5fa3918c5a1aa9d973061354bf21d7205d8 (diff) | |
GL_Rasterizer: Corrections to Clearing.
Diffstat (limited to 'src/video_core/renderer_opengl/gl_rasterizer.cpp')
| -rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index 4aa3d6548..77195ad93 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -604,7 +604,8 @@ void RasterizerOpenGL::Clear() { prev_state.Apply(); }); - OpenGLState clear_state; + OpenGLState clear_state{OpenGLState::GetCurState()}; + clear_state.DefaultViewports(); if (regs.clear_buffers.R || regs.clear_buffers.G || regs.clear_buffers.B || regs.clear_buffers.A) { use_color = true; @@ -624,6 +625,7 @@ void RasterizerOpenGL::Clear() { // true. clear_state.depth.test_enabled = true; clear_state.depth.test_func = GL_ALWAYS; + clear_state.depth.write_mask = GL_TRUE; } if (regs.clear_buffers.S) { ASSERT_MSG(regs.zeta_enable != 0, "Tried to clear stencil but buffer is not enabled!"); @@ -661,6 +663,7 @@ void RasterizerOpenGL::Clear() { } ConfigureClearFramebuffer(clear_state, use_color, use_depth, use_stencil); + SyncViewport(clear_state); if (regs.clear_flags.scissor) { SyncScissorTest(clear_state); @@ -670,11 +673,8 @@ void RasterizerOpenGL::Clear() { clear_state.EmulateViewportWithScissor(); } - clear_state.ApplyColorMask(); - clear_state.ApplyDepth(); - clear_state.ApplyStencilTest(); - clear_state.ApplyViewport(); - clear_state.ApplyFramebufferState(); + clear_state.AllDirty(); + clear_state.Apply(); if (use_color) { glClearBufferfv(GL_COLOR, 0, regs.clear_color); |
