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authorbunnei <bunneidev@gmail.com>2019-05-24 22:42:08 -0400
committerGitHub <noreply@github.com>2019-05-24 22:42:08 -0400
commit68c9c9222d97cbebf7f26096a839a8767123c50f (patch)
tree1600a463f4653f335789cf3e2207c656797073c6 /src/video_core/renderer_opengl/gl_rasterizer.cpp
parent1a2d90ab0936bc53cc856bacbf73e88c52f926fd (diff)
parent69215b5a550ef8b2f3a2854bc99af03bcd31a6c7 (diff)
Merge pull request #2358 from ReinUsesLisp/parallel-shader
gl_shader_cache: Use shared contexts to build shaders in parallel at boot
Diffstat (limited to 'src/video_core/renderer_opengl/gl_rasterizer.cpp')
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp8
1 files changed, 5 insertions, 3 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index dbd8049f5..f9b6dfeea 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -98,9 +98,11 @@ struct FramebufferCacheKey {
}
};
-RasterizerOpenGL::RasterizerOpenGL(Core::System& system, ScreenInfo& info)
- : res_cache{*this}, shader_cache{*this, system, device}, global_cache{*this}, system{system},
- screen_info{info}, buffer_cache(*this, STREAM_BUFFER_SIZE) {
+RasterizerOpenGL::RasterizerOpenGL(Core::System& system, Core::Frontend::EmuWindow& emu_window,
+ ScreenInfo& info)
+ : res_cache{*this}, shader_cache{*this, system, emu_window, device},
+ global_cache{*this}, system{system}, screen_info{info},
+ buffer_cache(*this, STREAM_BUFFER_SIZE) {
OpenGLState::ApplyDefaultState();
shader_program_manager = std::make_unique<GLShader::ProgramManager>();