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| author | bunnei <bunneidev@gmail.com> | 2019-05-24 22:42:08 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2019-05-24 22:42:08 -0400 |
| commit | 68c9c9222d97cbebf7f26096a839a8767123c50f (patch) | |
| tree | 1600a463f4653f335789cf3e2207c656797073c6 /src/video_core/renderer_opengl/gl_rasterizer.cpp | |
| parent | 1a2d90ab0936bc53cc856bacbf73e88c52f926fd (diff) | |
| parent | 69215b5a550ef8b2f3a2854bc99af03bcd31a6c7 (diff) | |
Merge pull request #2358 from ReinUsesLisp/parallel-shader
gl_shader_cache: Use shared contexts to build shaders in parallel at boot
Diffstat (limited to 'src/video_core/renderer_opengl/gl_rasterizer.cpp')
| -rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.cpp | 8 |
1 files changed, 5 insertions, 3 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index dbd8049f5..f9b6dfeea 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -98,9 +98,11 @@ struct FramebufferCacheKey { } }; -RasterizerOpenGL::RasterizerOpenGL(Core::System& system, ScreenInfo& info) - : res_cache{*this}, shader_cache{*this, system, device}, global_cache{*this}, system{system}, - screen_info{info}, buffer_cache(*this, STREAM_BUFFER_SIZE) { +RasterizerOpenGL::RasterizerOpenGL(Core::System& system, Core::Frontend::EmuWindow& emu_window, + ScreenInfo& info) + : res_cache{*this}, shader_cache{*this, system, emu_window, device}, + global_cache{*this}, system{system}, screen_info{info}, + buffer_cache(*this, STREAM_BUFFER_SIZE) { OpenGLState::ApplyDefaultState(); shader_program_manager = std::make_unique<GLShader::ProgramManager>(); |
