From c03b8c4c192b10fad93ded9060ff1313bab93d95 Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Sat, 6 Apr 2019 17:59:56 -0300 Subject: gl_shader_cache: Use shared contexts to build shaders in parallel --- src/video_core/renderer_opengl/gl_rasterizer.cpp | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) (limited to 'src/video_core/renderer_opengl/gl_rasterizer.cpp') diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index dbd8049f5..f9b6dfeea 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -98,9 +98,11 @@ struct FramebufferCacheKey { } }; -RasterizerOpenGL::RasterizerOpenGL(Core::System& system, ScreenInfo& info) - : res_cache{*this}, shader_cache{*this, system, device}, global_cache{*this}, system{system}, - screen_info{info}, buffer_cache(*this, STREAM_BUFFER_SIZE) { +RasterizerOpenGL::RasterizerOpenGL(Core::System& system, Core::Frontend::EmuWindow& emu_window, + ScreenInfo& info) + : res_cache{*this}, shader_cache{*this, system, emu_window, device}, + global_cache{*this}, system{system}, screen_info{info}, + buffer_cache(*this, STREAM_BUFFER_SIZE) { OpenGLState::ApplyDefaultState(); shader_program_manager = std::make_unique(); -- cgit v1.2.3