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| author | bunnei <bunneidev@gmail.com> | 2018-11-28 17:47:28 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2018-11-28 17:47:28 -0500 |
| commit | 5a9a84994a31ab72d2caab752ee2a3d02afc8133 (patch) | |
| tree | 7e832b967ca67d9b3d349b1818c718f3731bfce1 /src/video_core/renderer_opengl/gl_rasterizer.cpp | |
| parent | 3fe8ab0d996cb3bf1c29b0e003ee6d2d2e81c74a (diff) | |
| parent | 6710eb4892a9a728153b9485138133db5bc33d23 (diff) | |
Merge pull request #1808 from Tinob/master
Fix clip distance and viewport
Diffstat (limited to 'src/video_core/renderer_opengl/gl_rasterizer.cpp')
| -rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.cpp | 28 |
1 files changed, 15 insertions, 13 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index 5c8fe002b..a44bbfae8 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -642,6 +642,7 @@ void RasterizerOpenGL::DrawArrays() { SyncCullMode(); SyncPrimitiveRestart(); SyncScissorTest(state); + SyncClipEnabled(); // Alpha Testing is synced on shaders. SyncTransformFeedback(); SyncPointState(); @@ -1006,18 +1007,11 @@ void RasterizerOpenGL::SyncViewport(OpenGLState& current_state) { for (std::size_t i = 0; i < viewport_count; i++) { auto& viewport = current_state.viewports[i]; const auto& src = regs.viewports[i]; - if (regs.viewport_transform_enabled) { - const MathUtil::Rectangle<s32> viewport_rect{regs.viewport_transform[i].GetRect()}; - viewport.x = viewport_rect.left; - viewport.y = viewport_rect.bottom; - viewport.width = viewport_rect.GetWidth(); - viewport.height = viewport_rect.GetHeight(); - } else { - viewport.x = src.x; - viewport.y = src.y; - viewport.width = src.width; - viewport.height = src.height; - } + const MathUtil::Rectangle<s32> viewport_rect{regs.viewport_transform[i].GetRect()}; + viewport.x = viewport_rect.left; + viewport.y = viewport_rect.bottom; + viewport.width = viewport_rect.GetWidth(); + viewport.height = viewport_rect.GetHeight(); viewport.depth_range_far = regs.viewports[i].depth_range_far; viewport.depth_range_near = regs.viewports[i].depth_range_near; } @@ -1026,7 +1020,15 @@ void RasterizerOpenGL::SyncViewport(OpenGLState& current_state) { } void RasterizerOpenGL::SyncClipEnabled() { - UNREACHABLE(); + const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs; + state.clip_distance[0] = regs.clip_distance_enabled.c0 != 0; + state.clip_distance[1] = regs.clip_distance_enabled.c1 != 0; + state.clip_distance[2] = regs.clip_distance_enabled.c2 != 0; + state.clip_distance[3] = regs.clip_distance_enabled.c3 != 0; + state.clip_distance[4] = regs.clip_distance_enabled.c4 != 0; + state.clip_distance[5] = regs.clip_distance_enabled.c5 != 0; + state.clip_distance[6] = regs.clip_distance_enabled.c6 != 0; + state.clip_distance[7] = regs.clip_distance_enabled.c7 != 0; } void RasterizerOpenGL::SyncClipCoef() { |
