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authorbunnei <bunneidev@gmail.com>2018-11-28 17:46:55 -0500
committerGitHub <noreply@github.com>2018-11-28 17:46:55 -0500
commit3fe8ab0d996cb3bf1c29b0e003ee6d2d2e81c74a (patch)
tree0334cb24f1c656b432e408c5cc56720757cf37f6 /src/video_core/renderer_opengl/gl_rasterizer.cpp
parentc5ab648554520c1828125ea1862831391aee3830 (diff)
parentdfdbfa69e5290239b839a3c1600e171c15e86290 (diff)
Merge pull request #1786 from Tinob/DepthClamp
Add Depth Clamp Support
Diffstat (limited to 'src/video_core/renderer_opengl/gl_rasterizer.cpp')
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp16
1 files changed, 16 insertions, 0 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 82b7a0649..5c8fe002b 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -113,10 +113,24 @@ RasterizerOpenGL::RasterizerOpenGL(Core::Frontend::EmuWindow& window, ScreenInfo
glGetIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, &uniform_buffer_alignment);
LOG_CRITICAL(Render_OpenGL, "Sync fixed function OpenGL state here!");
+ CheckExtensions();
}
RasterizerOpenGL::~RasterizerOpenGL() {}
+void RasterizerOpenGL::CheckExtensions() {
+ if (!GLAD_GL_ARB_texture_filter_anisotropic && !GLAD_GL_EXT_texture_filter_anisotropic) {
+ LOG_WARNING(
+ Render_OpenGL,
+ "Anisotropic filter is not supported! This can cause graphical issues in some games.");
+ }
+ if (!GLAD_GL_ARB_buffer_storage) {
+ LOG_WARNING(
+ Render_OpenGL,
+ "Buffer storage control is not supported! This can cause performance degradation.");
+ }
+}
+
void RasterizerOpenGL::SetupVertexFormat() {
auto& gpu = Core::System::GetInstance().GPU().Maxwell3D();
const auto& regs = gpu.regs;
@@ -1007,6 +1021,8 @@ void RasterizerOpenGL::SyncViewport(OpenGLState& current_state) {
viewport.depth_range_far = regs.viewports[i].depth_range_far;
viewport.depth_range_near = regs.viewports[i].depth_range_near;
}
+ state.depth_clamp.far_plane = regs.view_volume_clip_control.depth_clamp_far != 0;
+ state.depth_clamp.near_plane = regs.view_volume_clip_control.depth_clamp_near != 0;
}
void RasterizerOpenGL::SyncClipEnabled() {