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authorbunnei <bunneidev@gmail.com>2019-01-07 14:22:30 -0500
committerGitHub <noreply@github.com>2019-01-07 14:22:30 -0500
commit23ebd4920e851a91bba0f2da70b7f63ee6b49dc3 (patch)
tree6b85aee5889aca55284c3b03b2ae9b72522532a1 /src/video_core/renderer_opengl/gl_rasterizer.cpp
parent17a68e5ebe206b75abc5e994ca1bd24539a100f9 (diff)
parent0ab17ab4062278ceed3a3dc28796493280e6d0a1 (diff)
Merge pull request #1999 from ReinUsesLisp/dirty-shader
gl_shader_cache: Use dirty flags for shaders
Diffstat (limited to 'src/video_core/renderer_opengl/gl_rasterizer.cpp')
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 089daf96f..37f01d4f7 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -293,7 +293,7 @@ DrawParameters RasterizerOpenGL::SetupDraw() {
void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) {
MICROPROFILE_SCOPE(OpenGL_Shader);
- const auto& gpu = Core::System::GetInstance().GPU().Maxwell3D();
+ auto& gpu = Core::System::GetInstance().GPU().Maxwell3D();
// Next available bindpoints to use when uploading the const buffers and textures to the GLSL
// shaders. The constbuffer bindpoint starts after the shader stage configuration bind points.
@@ -376,6 +376,8 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) {
}
SyncClipEnabled(clip_distances);
+
+ gpu.dirty_flags.shaders = false;
}
void RasterizerOpenGL::SetupCachedFramebuffer(const FramebufferCacheKey& fbkey,