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| author | bunnei <bunneidev@gmail.com> | 2019-01-07 14:22:30 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2019-01-07 14:22:30 -0500 |
| commit | 23ebd4920e851a91bba0f2da70b7f63ee6b49dc3 (patch) | |
| tree | 6b85aee5889aca55284c3b03b2ae9b72522532a1 /src/video_core/renderer_opengl/gl_rasterizer.cpp | |
| parent | 17a68e5ebe206b75abc5e994ca1bd24539a100f9 (diff) | |
| parent | 0ab17ab4062278ceed3a3dc28796493280e6d0a1 (diff) | |
Merge pull request #1999 from ReinUsesLisp/dirty-shader
gl_shader_cache: Use dirty flags for shaders
Diffstat (limited to 'src/video_core/renderer_opengl/gl_rasterizer.cpp')
| -rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index 089daf96f..37f01d4f7 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -293,7 +293,7 @@ DrawParameters RasterizerOpenGL::SetupDraw() { void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) { MICROPROFILE_SCOPE(OpenGL_Shader); - const auto& gpu = Core::System::GetInstance().GPU().Maxwell3D(); + auto& gpu = Core::System::GetInstance().GPU().Maxwell3D(); // Next available bindpoints to use when uploading the const buffers and textures to the GLSL // shaders. The constbuffer bindpoint starts after the shader stage configuration bind points. @@ -376,6 +376,8 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) { } SyncClipEnabled(clip_distances); + + gpu.dirty_flags.shaders = false; } void RasterizerOpenGL::SetupCachedFramebuffer(const FramebufferCacheKey& fbkey, |
