From 0ab17ab4062278ceed3a3dc28796493280e6d0a1 Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Sun, 6 Jan 2019 03:58:43 -0300 Subject: gl_shader_cache: Use dirty flags for shaders --- src/video_core/renderer_opengl/gl_rasterizer.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'src/video_core/renderer_opengl/gl_rasterizer.cpp') diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index 089daf96f..37f01d4f7 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -293,7 +293,7 @@ DrawParameters RasterizerOpenGL::SetupDraw() { void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) { MICROPROFILE_SCOPE(OpenGL_Shader); - const auto& gpu = Core::System::GetInstance().GPU().Maxwell3D(); + auto& gpu = Core::System::GetInstance().GPU().Maxwell3D(); // Next available bindpoints to use when uploading the const buffers and textures to the GLSL // shaders. The constbuffer bindpoint starts after the shader stage configuration bind points. @@ -376,6 +376,8 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) { } SyncClipEnabled(clip_distances); + + gpu.dirty_flags.shaders = false; } void RasterizerOpenGL::SetupCachedFramebuffer(const FramebufferCacheKey& fbkey, -- cgit v1.2.3