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| author | bunnei <bunneidev@gmail.com> | 2018-10-26 00:12:20 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2018-10-26 00:12:20 -0400 |
| commit | 1f98dc30eaac7b799182c1998502c05b9fbb56d8 (patch) | |
| tree | 73e0ce98767d7a9b527a401dc89441697dd82e3a /src/video_core/renderer_opengl/gl_rasterizer.cpp | |
| parent | debabf1fa68b61cc08addfe0b6c5380cb9eb11da (diff) | |
| parent | 949d9a713648bf900812612912f5a120cf6d70db (diff) | |
Merge pull request #1591 from bunnei/depth-range
gl_rasterizer: Implement depth range.
Diffstat (limited to 'src/video_core/renderer_opengl/gl_rasterizer.cpp')
| -rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index be51c5215..b472f421f 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -570,6 +570,7 @@ void RasterizerOpenGL::DrawArrays() { SyncBlendState(); SyncLogicOpState(); SyncCullMode(); + SyncDepthRange(); SyncScissorTest(); // Alpha Testing is synced on shaders. SyncTransformFeedback(); @@ -923,12 +924,11 @@ void RasterizerOpenGL::SyncCullMode() { } } -void RasterizerOpenGL::SyncDepthScale() { - UNREACHABLE(); -} +void RasterizerOpenGL::SyncDepthRange() { + const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs; -void RasterizerOpenGL::SyncDepthOffset() { - UNREACHABLE(); + state.depth.depth_range_near = regs.viewport->depth_range_near; + state.depth.depth_range_far = regs.viewport->depth_range_far; } void RasterizerOpenGL::SyncDepthTestState() { |
