From 8cea5981589cd7c1b0b6a03d10ce12c2dad4cb3b Mon Sep 17 00:00:00 2001 From: bunnei Date: Thu, 25 Oct 2018 18:39:57 -0400 Subject: gl_rasterizer: Implement depth range. --- src/video_core/renderer_opengl/gl_rasterizer.cpp | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'src/video_core/renderer_opengl/gl_rasterizer.cpp') diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index be51c5215..b472f421f 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -570,6 +570,7 @@ void RasterizerOpenGL::DrawArrays() { SyncBlendState(); SyncLogicOpState(); SyncCullMode(); + SyncDepthRange(); SyncScissorTest(); // Alpha Testing is synced on shaders. SyncTransformFeedback(); @@ -923,12 +924,11 @@ void RasterizerOpenGL::SyncCullMode() { } } -void RasterizerOpenGL::SyncDepthScale() { - UNREACHABLE(); -} +void RasterizerOpenGL::SyncDepthRange() { + const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs; -void RasterizerOpenGL::SyncDepthOffset() { - UNREACHABLE(); + state.depth.depth_range_near = regs.viewport->depth_range_near; + state.depth.depth_range_far = regs.viewport->depth_range_far; } void RasterizerOpenGL::SyncDepthTestState() { -- cgit v1.2.3