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authorbunnei <bunneidev@gmail.com>2021-02-26 15:06:55 -0700
committerGitHub <noreply@github.com>2021-02-26 15:06:55 -0700
commit272bc4c3d633d8e0d0c267887576ac1aad1ab634 (patch)
tree92000a5d1ecb4babad48a1462df4ade7597782ec /src/video_core/renderer_opengl/gl_device.h
parent1ba578c4aaa9b0d76f7036f3d8c38d087d803b7e (diff)
parentd31dbb1bc12505d503cb97b57518a3e48cb2da11 (diff)
Merge pull request #5997 from Kelebek1/Depth
[OpenGL] Implement glDepthRangeIndexeddNV
Diffstat (limited to 'src/video_core/renderer_opengl/gl_device.h')
-rw-r--r--src/video_core/renderer_opengl/gl_device.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/video_core/renderer_opengl/gl_device.h b/src/video_core/renderer_opengl/gl_device.h
index ee053776d..f24bd0c7b 100644
--- a/src/video_core/renderer_opengl/gl_device.h
+++ b/src/video_core/renderer_opengl/gl_device.h
@@ -122,6 +122,10 @@ public:
return use_driver_cache;
}
+ bool HasDepthBufferFloat() const {
+ return has_depth_buffer_float;
+ }
+
private:
static bool TestVariableAoffi();
static bool TestPreciseBug();
@@ -150,6 +154,7 @@ private:
bool use_assembly_shaders{};
bool use_asynchronous_shaders{};
bool use_driver_cache{};
+ bool has_depth_buffer_float{};
};
} // namespace OpenGL