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| author | liamwhite <liamwhite@users.noreply.github.com> | 2023-06-27 11:21:10 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-06-27 11:21:10 -0400 |
| commit | dafbc86366f8bcd9153949db4d141ec489928f81 (patch) | |
| tree | 8496cb635eef6967a99d0b7dfad41419a24b5efd /src/video_core/renderer_opengl/gl_device.cpp | |
| parent | 02882d9251abe4675e3cc2a6eb62289c27f1f9f1 (diff) | |
| parent | 4f160633d369b702a45ace9b6ff133312761c5f8 (diff) | |
Merge pull request #10916 from ameerj/lolmem
OpenGL: Add Local Memory warmup shader for Nvidia
Diffstat (limited to 'src/video_core/renderer_opengl/gl_device.cpp')
| -rw-r--r-- | src/video_core/renderer_opengl/gl_device.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/video_core/renderer_opengl/gl_device.cpp b/src/video_core/renderer_opengl/gl_device.cpp index 03d234f2f..33e63c17d 100644 --- a/src/video_core/renderer_opengl/gl_device.cpp +++ b/src/video_core/renderer_opengl/gl_device.cpp @@ -194,6 +194,7 @@ Device::Device(Core::Frontend::EmuWindow& emu_window) { has_bool_ref_bug = true; } } + has_lmem_perf_bug = is_nvidia; strict_context_required = emu_window.StrictContextRequired(); // Blocks AMD and Intel OpenGL drivers on Windows from using asynchronous shader compilation. |
