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authorliamwhite <liamwhite@users.noreply.github.com>2023-06-27 11:21:10 -0400
committerGitHub <noreply@github.com>2023-06-27 11:21:10 -0400
commitdafbc86366f8bcd9153949db4d141ec489928f81 (patch)
tree8496cb635eef6967a99d0b7dfad41419a24b5efd /src/video_core/renderer_opengl/gl_device.cpp
parent02882d9251abe4675e3cc2a6eb62289c27f1f9f1 (diff)
parent4f160633d369b702a45ace9b6ff133312761c5f8 (diff)
Merge pull request #10916 from ameerj/lolmem
OpenGL: Add Local Memory warmup shader for Nvidia
Diffstat (limited to 'src/video_core/renderer_opengl/gl_device.cpp')
-rw-r--r--src/video_core/renderer_opengl/gl_device.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/video_core/renderer_opengl/gl_device.cpp b/src/video_core/renderer_opengl/gl_device.cpp
index 03d234f2f..33e63c17d 100644
--- a/src/video_core/renderer_opengl/gl_device.cpp
+++ b/src/video_core/renderer_opengl/gl_device.cpp
@@ -194,6 +194,7 @@ Device::Device(Core::Frontend::EmuWindow& emu_window) {
has_bool_ref_bug = true;
}
}
+ has_lmem_perf_bug = is_nvidia;
strict_context_required = emu_window.StrictContextRequired();
// Blocks AMD and Intel OpenGL drivers on Windows from using asynchronous shader compilation.