diff options
| author | ameerj <52414509+ameerj@users.noreply.github.com> | 2023-06-25 19:06:51 -0400 |
|---|---|---|
| committer | ameerj <52414509+ameerj@users.noreply.github.com> | 2023-06-25 19:06:51 -0400 |
| commit | 4f160633d369b702a45ace9b6ff133312761c5f8 (patch) | |
| tree | b8de8656e3c47f0c8cb0576b607eadc8685a9222 /src/video_core/renderer_opengl/gl_device.cpp | |
| parent | 405eae3734dd6bfb259df0afceecf4de1f1262ce (diff) | |
OpenGL: Limit lmem warmup to NVIDIA
:frog:
Diffstat (limited to 'src/video_core/renderer_opengl/gl_device.cpp')
| -rw-r--r-- | src/video_core/renderer_opengl/gl_device.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/video_core/renderer_opengl/gl_device.cpp b/src/video_core/renderer_opengl/gl_device.cpp index 03d234f2f..33e63c17d 100644 --- a/src/video_core/renderer_opengl/gl_device.cpp +++ b/src/video_core/renderer_opengl/gl_device.cpp @@ -194,6 +194,7 @@ Device::Device(Core::Frontend::EmuWindow& emu_window) { has_bool_ref_bug = true; } } + has_lmem_perf_bug = is_nvidia; strict_context_required = emu_window.StrictContextRequired(); // Blocks AMD and Intel OpenGL drivers on Windows from using asynchronous shader compilation. |
