diff options
| author | Lioncash <mathew1800@gmail.com> | 2018-08-20 19:22:43 -0400 |
|---|---|---|
| committer | Lioncash <mathew1800@gmail.com> | 2018-08-20 19:28:00 -0400 |
| commit | bc16f7f3cce7b3a689f45697d9f6fbd970993e32 (patch) | |
| tree | 5bdf30d31fda49f68ec7e7ec6d9bb8f4d68db051 /src/video_core/renderer_base.cpp | |
| parent | 028d90eb79b75292d352cc8d4b96a2df74cd6b6e (diff) | |
renderer_base: Make creation of the rasterizer, the responsibility of the renderers themselves
Given we use a base-class type within the renderer for the rasterizer
(RasterizerInterface), we want to allow renderers to perform more
complex initialization if they need to do such a thing. This makes it
important to reserve type information.
Given the OpenGL renderer is quite simple settings-wise, this is just a
simple shuffling of the initialization code. For something like Vulkan
however this might involve doing something like:
// Initialize and call rasterizer-specific function that requires
// the full type of the instance created.
auto raster = std::make_unique<VulkanRasterizer>(some, params);
raster->CallSomeVulkanRasterizerSpecificFunction();
// Assign to base class variable
rasterizer = std::move(raster)
Diffstat (limited to 'src/video_core/renderer_base.cpp')
| -rw-r--r-- | src/video_core/renderer_base.cpp | 8 |
1 files changed, 0 insertions, 8 deletions
diff --git a/src/video_core/renderer_base.cpp b/src/video_core/renderer_base.cpp index afd86a83a..645d1521a 100644 --- a/src/video_core/renderer_base.cpp +++ b/src/video_core/renderer_base.cpp @@ -2,7 +2,6 @@ // Licensed under GPLv2 or any later version // Refer to the license.txt file included. -#include <memory> #include "core/frontend/emu_window.h" #include "core/settings.h" #include "video_core/renderer_base.h" @@ -17,18 +16,11 @@ RendererBase::RendererBase(Core::Frontend::EmuWindow& window) : render_window{wi RendererBase::~RendererBase() = default; void RendererBase::RefreshBaseSettings() { - RefreshRasterizerSetting(); UpdateCurrentFramebufferLayout(); renderer_settings.use_framelimiter = Settings::values.toggle_framelimit; } -void RendererBase::RefreshRasterizerSetting() { - if (rasterizer == nullptr) { - rasterizer = std::make_unique<RasterizerOpenGL>(render_window); - } -} - void RendererBase::UpdateCurrentFramebufferLayout() { const Layout::FramebufferLayout& layout = render_window.GetFramebufferLayout(); |
