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authorLioncash <mathew1800@gmail.com>2018-08-20 19:22:43 -0400
committerLioncash <mathew1800@gmail.com>2018-08-20 19:28:00 -0400
commitbc16f7f3cce7b3a689f45697d9f6fbd970993e32 (patch)
tree5bdf30d31fda49f68ec7e7ec6d9bb8f4d68db051 /src/video_core/renderer_base.cpp
parent028d90eb79b75292d352cc8d4b96a2df74cd6b6e (diff)
renderer_base: Make creation of the rasterizer, the responsibility of the renderers themselves
Given we use a base-class type within the renderer for the rasterizer (RasterizerInterface), we want to allow renderers to perform more complex initialization if they need to do such a thing. This makes it important to reserve type information. Given the OpenGL renderer is quite simple settings-wise, this is just a simple shuffling of the initialization code. For something like Vulkan however this might involve doing something like: // Initialize and call rasterizer-specific function that requires // the full type of the instance created. auto raster = std::make_unique<VulkanRasterizer>(some, params); raster->CallSomeVulkanRasterizerSpecificFunction(); // Assign to base class variable rasterizer = std::move(raster)
Diffstat (limited to 'src/video_core/renderer_base.cpp')
-rw-r--r--src/video_core/renderer_base.cpp8
1 files changed, 0 insertions, 8 deletions
diff --git a/src/video_core/renderer_base.cpp b/src/video_core/renderer_base.cpp
index afd86a83a..645d1521a 100644
--- a/src/video_core/renderer_base.cpp
+++ b/src/video_core/renderer_base.cpp
@@ -2,7 +2,6 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
-#include <memory>
#include "core/frontend/emu_window.h"
#include "core/settings.h"
#include "video_core/renderer_base.h"
@@ -17,18 +16,11 @@ RendererBase::RendererBase(Core::Frontend::EmuWindow& window) : render_window{wi
RendererBase::~RendererBase() = default;
void RendererBase::RefreshBaseSettings() {
- RefreshRasterizerSetting();
UpdateCurrentFramebufferLayout();
renderer_settings.use_framelimiter = Settings::values.toggle_framelimit;
}
-void RendererBase::RefreshRasterizerSetting() {
- if (rasterizer == nullptr) {
- rasterizer = std::make_unique<RasterizerOpenGL>(render_window);
- }
-}
-
void RendererBase::UpdateCurrentFramebufferLayout() {
const Layout::FramebufferLayout& layout = render_window.GetFramebufferLayout();