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| author | Liam <byteslice@airmail.cc> | 2023-03-11 22:10:38 -0500 |
|---|---|---|
| committer | Liam <byteslice@airmail.cc> | 2023-03-12 11:33:01 -0400 |
| commit | 600f325d87e42f856da58c42a5280f098ebb6e8c (patch) | |
| tree | 75c4fe48af55186a4e420e94a1d7e1bfd92e4ec0 /src/video_core/host_shaders/opengl_smaa.glsl | |
| parent | d155167ea2598330d3f67189df8c7db92866fa05 (diff) | |
general: fix spelling mistakes
Diffstat (limited to 'src/video_core/host_shaders/opengl_smaa.glsl')
| -rw-r--r-- | src/video_core/host_shaders/opengl_smaa.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/video_core/host_shaders/opengl_smaa.glsl b/src/video_core/host_shaders/opengl_smaa.glsl index 3cbe87bbf..419f89bca 100644 --- a/src/video_core/host_shaders/opengl_smaa.glsl +++ b/src/video_core/host_shaders/opengl_smaa.glsl @@ -97,7 +97,7 @@ * half-rate linear filtering on GCN. * * If SMAA is applied to 64-bit color buffers, switching to point filtering - * when accesing them will increase the performance. Search for + * when accessing them will increase the performance. Search for * 'SMAASamplePoint' to see which textures may benefit from point * filtering, and where (which is basically the color input in the edge * detection and resolve passes). |
