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authorbunnei <bunneidev@gmail.com>2020-12-05 00:48:08 -0800
committerGitHub <noreply@github.com>2020-12-05 00:48:08 -0800
commite6a896c4bdf9cc47c2002c115c9ff280e540fd1b (patch)
treee5cd397cb3a11f1529f38ed8fa0a0185d07becaa /src/video_core/gpu_asynch.h
parent63419e144ffeeb30220bacd6307360c76b4363f1 (diff)
parent677a8b208d47d0d2397197ce74c7039a8ea79d20 (diff)
Merge pull request #5124 from lioncash/video-shadow
video_core: Resolve more variable shadowing scenarios
Diffstat (limited to 'src/video_core/gpu_asynch.h')
-rw-r--r--src/video_core/gpu_asynch.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/video_core/gpu_asynch.h b/src/video_core/gpu_asynch.h
index 0c0872e73..a384113f4 100644
--- a/src/video_core/gpu_asynch.h
+++ b/src/video_core/gpu_asynch.h
@@ -20,7 +20,7 @@ namespace VideoCommon {
/// Implementation of GPU interface that runs the GPU asynchronously
class GPUAsynch final : public Tegra::GPU {
public:
- explicit GPUAsynch(Core::System& system, bool use_nvdec);
+ explicit GPUAsynch(Core::System& system_, bool use_nvdec_);
~GPUAsynch() override;
void Start() override;