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| author | bunnei <bunneidev@gmail.com> | 2020-12-05 00:48:08 -0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-12-05 00:48:08 -0800 |
| commit | e6a896c4bdf9cc47c2002c115c9ff280e540fd1b (patch) | |
| tree | e5cd397cb3a11f1529f38ed8fa0a0185d07becaa /src/video_core/gpu_asynch.h | |
| parent | 63419e144ffeeb30220bacd6307360c76b4363f1 (diff) | |
| parent | 677a8b208d47d0d2397197ce74c7039a8ea79d20 (diff) | |
Merge pull request #5124 from lioncash/video-shadow
video_core: Resolve more variable shadowing scenarios
Diffstat (limited to 'src/video_core/gpu_asynch.h')
| -rw-r--r-- | src/video_core/gpu_asynch.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/video_core/gpu_asynch.h b/src/video_core/gpu_asynch.h index 0c0872e73..a384113f4 100644 --- a/src/video_core/gpu_asynch.h +++ b/src/video_core/gpu_asynch.h @@ -20,7 +20,7 @@ namespace VideoCommon { /// Implementation of GPU interface that runs the GPU asynchronously class GPUAsynch final : public Tegra::GPU { public: - explicit GPUAsynch(Core::System& system, bool use_nvdec); + explicit GPUAsynch(Core::System& system_, bool use_nvdec_); ~GPUAsynch() override; void Start() override; |
