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| author | Lioncash <mathew1800@gmail.com> | 2020-12-04 14:39:12 -0500 |
|---|---|---|
| committer | Lioncash <mathew1800@gmail.com> | 2020-12-04 16:19:09 -0500 |
| commit | 677a8b208d47d0d2397197ce74c7039a8ea79d20 (patch) | |
| tree | 51f6cc58b69b42c7af300c6c56abd0af37e0c748 /src/video_core/gpu_asynch.h | |
| parent | fad38ec6e849a25846f4fd28b61dcfebd6d8af6c (diff) | |
video_core: Resolve more variable shadowing scenarios
Resolves variable shadowing scenarios up to the end of the OpenGL code
to make it nicer to review. The rest will be resolved in a following
commit.
Diffstat (limited to 'src/video_core/gpu_asynch.h')
| -rw-r--r-- | src/video_core/gpu_asynch.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/video_core/gpu_asynch.h b/src/video_core/gpu_asynch.h index 0c0872e73..a384113f4 100644 --- a/src/video_core/gpu_asynch.h +++ b/src/video_core/gpu_asynch.h @@ -20,7 +20,7 @@ namespace VideoCommon { /// Implementation of GPU interface that runs the GPU asynchronously class GPUAsynch final : public Tegra::GPU { public: - explicit GPUAsynch(Core::System& system, bool use_nvdec); + explicit GPUAsynch(Core::System& system_, bool use_nvdec_); ~GPUAsynch() override; void Start() override; |
