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authorbunnei <bunneidev@gmail.com>2018-04-24 01:09:02 -0400
committerGitHub <noreply@github.com>2018-04-24 01:09:02 -0400
commit07dc0bbf3e10c030a32f6853de31642162ce988d (patch)
treea6f3ae5a2a5a6567c6c8293a60352c9db83d9da2 /src/video_core/engines
parent0214351f4f0e9377792f8ceb657e3a47aba334d1 (diff)
parent9531a2928369bcc094c28b77408811d47c46c7f2 (diff)
Merge pull request #379 from Subv/multi_buffers
GPU: Support multiple enabled vertex arrays.
Diffstat (limited to 'src/video_core/engines')
-rw-r--r--src/video_core/engines/maxwell_3d.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/video_core/engines/maxwell_3d.h b/src/video_core/engines/maxwell_3d.h
index d4fcedace..609504795 100644
--- a/src/video_core/engines/maxwell_3d.h
+++ b/src/video_core/engines/maxwell_3d.h
@@ -500,6 +500,11 @@ public:
return static_cast<GPUVAddr>((static_cast<GPUVAddr>(start_high) << 32) |
start_low);
}
+
+ bool IsEnabled() const {
+ return enable != 0 && StartAddress() != 0;
+ }
+
} vertex_array[NumVertexArrays];
Blend blend;