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authorSubv <subv2112@gmail.com>2018-04-21 19:19:33 -0500
committerSubv <subv2112@gmail.com>2018-04-23 11:34:50 -0500
commit9531a2928369bcc094c28b77408811d47c46c7f2 (patch)
tree791f30228e94a89ece5967306748d4e4d08e2020 /src/video_core/engines
parent62937798a0d298ca463486120d27a752fa798b68 (diff)
GPU: Support multiple enabled vertex arrays.
The vertex arrays will be copied to the stream buffer one after the other, and the attributes will be set using the ARB_vertex_attrib_binding extension. yuzu now thus requires OpenGL 4.3 or the ARB_vertex_attrib_binding extension.
Diffstat (limited to 'src/video_core/engines')
-rw-r--r--src/video_core/engines/maxwell_3d.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/video_core/engines/maxwell_3d.h b/src/video_core/engines/maxwell_3d.h
index d4fcedace..609504795 100644
--- a/src/video_core/engines/maxwell_3d.h
+++ b/src/video_core/engines/maxwell_3d.h
@@ -500,6 +500,11 @@ public:
return static_cast<GPUVAddr>((static_cast<GPUVAddr>(start_high) << 32) |
start_low);
}
+
+ bool IsEnabled() const {
+ return enable != 0 && StartAddress() != 0;
+ }
+
} vertex_array[NumVertexArrays];
Blend blend;