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authorbunnei <bunneidev@gmail.com>2018-05-30 14:10:48 -0400
committerGitHub <noreply@github.com>2018-05-30 14:10:48 -0400
commit15086a22be5f8b63c2ab62b17da6201a72af5daa (patch)
treeaa5712fc1c25ee747b7d1e3b999b2302b2a2ed78 /src/video_core/engines/shader_bytecode.h
parent94fecef137eb8452cfb82caa38a9593eab3d46ea (diff)
parent99f12b05fa19e46d2dd482c6bde954046f5fd5bd (diff)
Merge pull request #489 from Subv/vertexid
Shaders: Implemented reading the gl_InstanceID and gl_VertexID variables in the vertex shader.
Diffstat (limited to 'src/video_core/engines/shader_bytecode.h')
-rw-r--r--src/video_core/engines/shader_bytecode.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/video_core/engines/shader_bytecode.h b/src/video_core/engines/shader_bytecode.h
index 198a470c0..f32a17057 100644
--- a/src/video_core/engines/shader_bytecode.h
+++ b/src/video_core/engines/shader_bytecode.h
@@ -75,6 +75,10 @@ union Attribute {
enum class Index : u64 {
Position = 7,
Attribute_0 = 8,
+ // This attribute contains a tuple of (~, ~, InstanceId, VertexId) when inside a vertex
+ // shader, and a tuple of (TessCoord.x, TessCoord.y, TessCoord.z, ~) when inside a Tess Eval
+ // shader.
+ TessCoordInstanceIDVertexID = 47,
};
union {