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| author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2021-05-14 00:40:54 -0300 |
|---|---|---|
| committer | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-07-22 21:51:31 -0400 |
| commit | d54d7de40e7295827b0e4e4026441b53d3fc9569 (patch) | |
| tree | 29b5074f851292dace7aeb5da7716675544b3735 /src/shader_recompiler/frontend/ir/abstract_syntax_list.h | |
| parent | 7ff5851608031baca2adceb9f72e7c75eda9b3a9 (diff) | |
glasm: Rework control flow introducing a syntax list
This commit regresses VertexA shaders, their transformation pass has to
be adapted to the new control flow.
Diffstat (limited to 'src/shader_recompiler/frontend/ir/abstract_syntax_list.h')
| -rw-r--r-- | src/shader_recompiler/frontend/ir/abstract_syntax_list.h | 56 |
1 files changed, 56 insertions, 0 deletions
diff --git a/src/shader_recompiler/frontend/ir/abstract_syntax_list.h b/src/shader_recompiler/frontend/ir/abstract_syntax_list.h new file mode 100644 index 000000000..1366414c2 --- /dev/null +++ b/src/shader_recompiler/frontend/ir/abstract_syntax_list.h @@ -0,0 +1,56 @@ +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#pragma once + +#include <vector> + +#include "shader_recompiler/frontend/ir/value.h" + +namespace Shader::IR { + +class Block; + +struct AbstractSyntaxNode { + enum class Type { + Block, + If, + EndIf, + Loop, + Repeat, + Break, + Return, + Unreachable, + }; + Type type{}; + union { + Block* block{}; + struct { + U1 cond; + Block* body; + Block* merge; + } if_node; + struct { + Block* merge; + } end_if; + struct { + Block* body; + Block* continue_block; + Block* merge; + } loop; + struct { + U1 cond; + Block* loop_header; + Block* merge; + } repeat; + struct { + U1 cond; + Block* merge; + Block* skip; + } break_node; + }; +}; +using AbstractSyntaxList = std::vector<AbstractSyntaxNode>; + +} // namespace Shader::IR |
