From d54d7de40e7295827b0e4e4026441b53d3fc9569 Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Fri, 14 May 2021 00:40:54 -0300 Subject: glasm: Rework control flow introducing a syntax list This commit regresses VertexA shaders, their transformation pass has to be adapted to the new control flow. --- .../frontend/ir/abstract_syntax_list.h | 56 ++++++++++++++++++++++ 1 file changed, 56 insertions(+) create mode 100644 src/shader_recompiler/frontend/ir/abstract_syntax_list.h (limited to 'src/shader_recompiler/frontend/ir/abstract_syntax_list.h') diff --git a/src/shader_recompiler/frontend/ir/abstract_syntax_list.h b/src/shader_recompiler/frontend/ir/abstract_syntax_list.h new file mode 100644 index 000000000..1366414c2 --- /dev/null +++ b/src/shader_recompiler/frontend/ir/abstract_syntax_list.h @@ -0,0 +1,56 @@ +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#pragma once + +#include + +#include "shader_recompiler/frontend/ir/value.h" + +namespace Shader::IR { + +class Block; + +struct AbstractSyntaxNode { + enum class Type { + Block, + If, + EndIf, + Loop, + Repeat, + Break, + Return, + Unreachable, + }; + Type type{}; + union { + Block* block{}; + struct { + U1 cond; + Block* body; + Block* merge; + } if_node; + struct { + Block* merge; + } end_if; + struct { + Block* body; + Block* continue_block; + Block* merge; + } loop; + struct { + U1 cond; + Block* loop_header; + Block* merge; + } repeat; + struct { + U1 cond; + Block* merge; + Block* skip; + } break_node; + }; +}; +using AbstractSyntaxList = std::vector; + +} // namespace Shader::IR -- cgit v1.2.3