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authorameerj <52414509+ameerj@users.noreply.github.com>2023-01-25 22:03:15 -0500
committerameerj <52414509+ameerj@users.noreply.github.com>2023-01-25 22:03:15 -0500
commit93cc6e4d992d60a7e8fe73d9ab062e1187775ec5 (patch)
tree335599cbf3f86107b0ceca197237c041c33827f0 /src/shader_recompiler/backend/glsl/emit_glsl_bitwise_conversion.cpp
parentf99f618d45ad862c4bc23fc28c91d1c48218a3cb (diff)
shader_recompiler: Remove S32 IR type
The frontend IR opcodes do not distinguish between signed and unsigned integer types. Fixes broken shaders when IR validation/graphics debugging is enabled for shaders that used BitCastS32F32
Diffstat (limited to 'src/shader_recompiler/backend/glsl/emit_glsl_bitwise_conversion.cpp')
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_bitwise_conversion.cpp4
1 files changed, 0 insertions, 4 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_bitwise_conversion.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_bitwise_conversion.cpp
index 8e5e6cf1f..1be4a0f59 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_bitwise_conversion.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_bitwise_conversion.cpp
@@ -48,10 +48,6 @@ void EmitBitCastU64F64(EmitContext& ctx, IR::Inst& inst, std::string_view value)
ctx.AddU64("{}=doubleBitsToUint64({});", inst, value);
}
-void EmitBitCastS32F32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
- ctx.AddF32("{}=ftoi({});", inst, value);
-}
-
void EmitBitCastF16U16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst) {
NotImplemented();
}