From 93cc6e4d992d60a7e8fe73d9ab062e1187775ec5 Mon Sep 17 00:00:00 2001 From: ameerj <52414509+ameerj@users.noreply.github.com> Date: Wed, 25 Jan 2023 22:03:15 -0500 Subject: shader_recompiler: Remove S32 IR type The frontend IR opcodes do not distinguish between signed and unsigned integer types. Fixes broken shaders when IR validation/graphics debugging is enabled for shaders that used BitCastS32F32 --- src/shader_recompiler/backend/glsl/emit_glsl_bitwise_conversion.cpp | 4 ---- 1 file changed, 4 deletions(-) (limited to 'src/shader_recompiler/backend/glsl/emit_glsl_bitwise_conversion.cpp') diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_bitwise_conversion.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_bitwise_conversion.cpp index 8e5e6cf1f..1be4a0f59 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_bitwise_conversion.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_bitwise_conversion.cpp @@ -48,10 +48,6 @@ void EmitBitCastU64F64(EmitContext& ctx, IR::Inst& inst, std::string_view value) ctx.AddU64("{}=doubleBitsToUint64({});", inst, value); } -void EmitBitCastS32F32(EmitContext& ctx, IR::Inst& inst, std::string_view value) { - ctx.AddF32("{}=ftoi({});", inst, value); -} - void EmitBitCastF16U16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst) { NotImplemented(); } -- cgit v1.2.3