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authorMorph <39850852+Morph1984@users.noreply.github.com>2022-05-11 17:51:54 -0400
committerGitHub <noreply@github.com>2022-05-11 17:51:54 -0400
commit0b9ef3c0b844fbda14390c94bb6ddd37e3b36c90 (patch)
tree6a70f027699748b511f3224bac1e4903aa5366b0 /src/core/hle/service/hid/hid.cpp
parent2fb6df3fe93bb854960d0a6155d6917eb56ae3e6 (diff)
parentbabd580c6413187e9bffb65c81f3c23daec5fb71 (diff)
Merge pull request #8308 from german77/disablesix
service: hid: Disable correctly motion input
Diffstat (limited to 'src/core/hle/service/hid/hid.cpp')
-rw-r--r--src/core/hle/service/hid/hid.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/core/hle/service/hid/hid.cpp b/src/core/hle/service/hid/hid.cpp
index eba44eda8..44f892da9 100644
--- a/src/core/hle/service/hid/hid.cpp
+++ b/src/core/hle/service/hid/hid.cpp
@@ -37,8 +37,7 @@ namespace Service::HID {
// Period time is obtained by measuring the number of samples in a second on HW using a homebrew
constexpr auto pad_update_ns = std::chrono::nanoseconds{4 * 1000 * 1000}; // (4ms, 250Hz)
constexpr auto mouse_keyboard_update_ns = std::chrono::nanoseconds{8 * 1000 * 1000}; // (8ms, 125Hz)
-// TODO: Correct update rate for motion is 5ms. Check why some games don't behave at that speed
-constexpr auto motion_update_ns = std::chrono::nanoseconds{10 * 1000 * 1000}; // (10ms, 100Hz)
+constexpr auto motion_update_ns = std::chrono::nanoseconds{5 * 1000 * 1000}; // (5ms, 200Hz)
IAppletResource::IAppletResource(Core::System& system_,
KernelHelpers::ServiceContext& service_context_)