diff options
| author | Narr the Reg <juangerman-13@hotmail.com> | 2022-05-05 18:58:00 -0500 |
|---|---|---|
| committer | Narr the Reg <juangerman-13@hotmail.com> | 2022-05-06 11:13:49 -0500 |
| commit | babd580c6413187e9bffb65c81f3c23daec5fb71 (patch) | |
| tree | 26c13463df740b8bfbe1213e1aa31efcc6c45d28 /src/core/hle/service/hid/hid.cpp | |
| parent | 7eb0992d2c55393c7b190aebcb122438f62a4780 (diff) | |
service: hid: Fix motion refresh rate
Diffstat (limited to 'src/core/hle/service/hid/hid.cpp')
| -rw-r--r-- | src/core/hle/service/hid/hid.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/src/core/hle/service/hid/hid.cpp b/src/core/hle/service/hid/hid.cpp index eba44eda8..44f892da9 100644 --- a/src/core/hle/service/hid/hid.cpp +++ b/src/core/hle/service/hid/hid.cpp @@ -37,8 +37,7 @@ namespace Service::HID { // Period time is obtained by measuring the number of samples in a second on HW using a homebrew constexpr auto pad_update_ns = std::chrono::nanoseconds{4 * 1000 * 1000}; // (4ms, 250Hz) constexpr auto mouse_keyboard_update_ns = std::chrono::nanoseconds{8 * 1000 * 1000}; // (8ms, 125Hz) -// TODO: Correct update rate for motion is 5ms. Check why some games don't behave at that speed -constexpr auto motion_update_ns = std::chrono::nanoseconds{10 * 1000 * 1000}; // (10ms, 100Hz) +constexpr auto motion_update_ns = std::chrono::nanoseconds{5 * 1000 * 1000}; // (5ms, 200Hz) IAppletResource::IAppletResource(Core::System& system_, KernelHelpers::ServiceContext& service_context_) |
