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authorbunnei <bunneidev@gmail.com>2023-02-02 19:04:50 -0800
committerGitHub <noreply@github.com>2023-02-02 19:04:50 -0800
commit25fc5c0e1158cb8e81cbc769b24ad84032a1fbfd (patch)
treea86c945d2e8789250005ac38ebbb36c48e95b30c /src/core/hle/service/audio/audren_u.cpp
parentaf20e25081f97d55b451606c87922e2b49f0d363 (diff)
parentb01698775b468a04e4d0a9bdd86035ff00e6decb (diff)
Merge pull request #9718 from yuzu-emu/revert-9508-hle-ipc-buffer-span
Revert "hle_ipc: Use std::span to avoid heap allocations/copies when calling ReadBuffer"
Diffstat (limited to 'src/core/hle/service/audio/audren_u.cpp')
-rw-r--r--src/core/hle/service/audio/audren_u.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/core/hle/service/audio/audren_u.cpp b/src/core/hle/service/audio/audren_u.cpp
index 0ee28752c..3a1c231b6 100644
--- a/src/core/hle/service/audio/audren_u.cpp
+++ b/src/core/hle/service/audio/audren_u.cpp
@@ -112,7 +112,7 @@ private:
void RequestUpdate(Kernel::HLERequestContext& ctx) {
LOG_TRACE(Service_Audio, "called");
- const auto input{ctx.ReadBuffer(0)};
+ std::vector<u8> input{ctx.ReadBuffer(0)};
// These buffers are written manually to avoid an issue with WriteBuffer throwing errors for
// checking size 0. Performance size is 0 for most games.