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| author | bunnei <bunneidev@gmail.com> | 2023-02-02 19:04:50 -0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-02-02 19:04:50 -0800 |
| commit | 25fc5c0e1158cb8e81cbc769b24ad84032a1fbfd (patch) | |
| tree | a86c945d2e8789250005ac38ebbb36c48e95b30c /src/core/hle/service/audio/audren_u.cpp | |
| parent | af20e25081f97d55b451606c87922e2b49f0d363 (diff) | |
| parent | b01698775b468a04e4d0a9bdd86035ff00e6decb (diff) | |
Merge pull request #9718 from yuzu-emu/revert-9508-hle-ipc-buffer-span
Revert "hle_ipc: Use std::span to avoid heap allocations/copies when calling ReadBuffer"
Diffstat (limited to 'src/core/hle/service/audio/audren_u.cpp')
| -rw-r--r-- | src/core/hle/service/audio/audren_u.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/core/hle/service/audio/audren_u.cpp b/src/core/hle/service/audio/audren_u.cpp index 0ee28752c..3a1c231b6 100644 --- a/src/core/hle/service/audio/audren_u.cpp +++ b/src/core/hle/service/audio/audren_u.cpp @@ -112,7 +112,7 @@ private: void RequestUpdate(Kernel::HLERequestContext& ctx) { LOG_TRACE(Service_Audio, "called"); - const auto input{ctx.ReadBuffer(0)}; + std::vector<u8> input{ctx.ReadBuffer(0)}; // These buffers are written manually to avoid an issue with WriteBuffer throwing errors for // checking size 0. Performance size is 0 for most games. |
