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| author | liamwhite <liamwhite@users.noreply.github.com> | 2023-02-02 15:53:28 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-02-02 15:53:28 -0500 |
| commit | b01698775b468a04e4d0a9bdd86035ff00e6decb (patch) | |
| tree | 88f1784fe7833392caeaf713a7a616772f446b18 /src/core/hle/service/audio/audren_u.cpp | |
| parent | 8a33f8bd303221fdcbdebe2579e3fbefa03b385e (diff) | |
Revert "hle_ipc: Use std::span to avoid heap allocations/copies when calling ReadBuffer"
Diffstat (limited to 'src/core/hle/service/audio/audren_u.cpp')
| -rw-r--r-- | src/core/hle/service/audio/audren_u.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/core/hle/service/audio/audren_u.cpp b/src/core/hle/service/audio/audren_u.cpp index 0ee28752c..3a1c231b6 100644 --- a/src/core/hle/service/audio/audren_u.cpp +++ b/src/core/hle/service/audio/audren_u.cpp @@ -112,7 +112,7 @@ private: void RequestUpdate(Kernel::HLERequestContext& ctx) { LOG_TRACE(Service_Audio, "called"); - const auto input{ctx.ReadBuffer(0)}; + std::vector<u8> input{ctx.ReadBuffer(0)}; // These buffers are written manually to avoid an issue with WriteBuffer throwing errors for // checking size 0. Performance size is 0 for most games. |
