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authorbunnei <bunneidev@gmail.com>2019-11-03 04:10:12 -0500
committerbunnei <bunneidev@gmail.com>2019-11-03 04:22:45 -0500
commitb0ab803ce853739a0b8595ee95599d0fab46c78a (patch)
tree0430782a5fae74d06891dad3732db26d5dd4a189 /src/core/hle/service/audio/audout_u.cpp
parent28bb248db6b70bcf9c01312cd663110bf1d116c9 (diff)
kernel: events: Remove ResetType::Automatic.
- This does not actually seem to exist in the real kernel - games reset these automatically. # Conflicts: # src/core/hle/service/am/applets/applets.cpp # src/core/hle/service/filesystem/fsp_srv.cpp
Diffstat (limited to 'src/core/hle/service/audio/audout_u.cpp')
-rw-r--r--src/core/hle/service/audio/audout_u.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/core/hle/service/audio/audout_u.cpp b/src/core/hle/service/audio/audout_u.cpp
index 9afefb5c6..6a29377e3 100644
--- a/src/core/hle/service/audio/audout_u.cpp
+++ b/src/core/hle/service/audio/audout_u.cpp
@@ -65,8 +65,8 @@ public:
RegisterHandlers(functions);
// This is the event handle used to check if the audio buffer was released
- buffer_event = Kernel::WritableEvent::CreateEventPair(
- system.Kernel(), Kernel::ResetType::Manual, "IAudioOutBufferReleased");
+ buffer_event =
+ Kernel::WritableEvent::CreateEventPair(system.Kernel(), "IAudioOutBufferReleased");
stream = audio_core.OpenStream(system.CoreTiming(), audio_params.sample_rate,
audio_params.channel_count, std::move(unique_name),