diff options
| author | bunnei <bunneidev@gmail.com> | 2019-11-03 04:10:12 -0500 |
|---|---|---|
| committer | bunnei <bunneidev@gmail.com> | 2019-11-03 04:22:45 -0500 |
| commit | b0ab803ce853739a0b8595ee95599d0fab46c78a (patch) | |
| tree | 0430782a5fae74d06891dad3732db26d5dd4a189 /src/core/hle/service/audio/audout_u.cpp | |
| parent | 28bb248db6b70bcf9c01312cd663110bf1d116c9 (diff) | |
kernel: events: Remove ResetType::Automatic.
- This does not actually seem to exist in the real kernel - games reset these automatically.
# Conflicts:
# src/core/hle/service/am/applets/applets.cpp
# src/core/hle/service/filesystem/fsp_srv.cpp
Diffstat (limited to 'src/core/hle/service/audio/audout_u.cpp')
| -rw-r--r-- | src/core/hle/service/audio/audout_u.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/core/hle/service/audio/audout_u.cpp b/src/core/hle/service/audio/audout_u.cpp index 9afefb5c6..6a29377e3 100644 --- a/src/core/hle/service/audio/audout_u.cpp +++ b/src/core/hle/service/audio/audout_u.cpp @@ -65,8 +65,8 @@ public: RegisterHandlers(functions); // This is the event handle used to check if the audio buffer was released - buffer_event = Kernel::WritableEvent::CreateEventPair( - system.Kernel(), Kernel::ResetType::Manual, "IAudioOutBufferReleased"); + buffer_event = + Kernel::WritableEvent::CreateEventPair(system.Kernel(), "IAudioOutBufferReleased"); stream = audio_core.OpenStream(system.CoreTiming(), audio_params.sample_rate, audio_params.channel_count, std::move(unique_name), |
