From b0ab803ce853739a0b8595ee95599d0fab46c78a Mon Sep 17 00:00:00 2001 From: bunnei Date: Sun, 3 Nov 2019 04:10:12 -0500 Subject: kernel: events: Remove ResetType::Automatic. - This does not actually seem to exist in the real kernel - games reset these automatically. # Conflicts: # src/core/hle/service/am/applets/applets.cpp # src/core/hle/service/filesystem/fsp_srv.cpp --- src/core/hle/service/audio/audout_u.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/core/hle/service/audio/audout_u.cpp') diff --git a/src/core/hle/service/audio/audout_u.cpp b/src/core/hle/service/audio/audout_u.cpp index 9afefb5c6..6a29377e3 100644 --- a/src/core/hle/service/audio/audout_u.cpp +++ b/src/core/hle/service/audio/audout_u.cpp @@ -65,8 +65,8 @@ public: RegisterHandlers(functions); // This is the event handle used to check if the audio buffer was released - buffer_event = Kernel::WritableEvent::CreateEventPair( - system.Kernel(), Kernel::ResetType::Manual, "IAudioOutBufferReleased"); + buffer_event = + Kernel::WritableEvent::CreateEventPair(system.Kernel(), "IAudioOutBufferReleased"); stream = audio_core.OpenStream(system.CoreTiming(), audio_params.sample_rate, audio_params.channel_count, std::move(unique_name), -- cgit v1.2.3