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authorZach Hilman <zachhilman@gmail.com>2018-12-09 19:46:15 -0500
committerZach Hilman <zachhilman@gmail.com>2018-12-09 19:46:15 -0500
commit0d2ba2ca4c43aeadf5f65dfbc978f20ff3bf0a2c (patch)
tree64c07ce753b590bf278f7c972aeabf980f65cc27 /src/core/hle/service/am/applets/applets.cpp
parentf761e3ef8627b9f93b9766d6de76a61af7c9e5a9 (diff)
applets: Correct usage of SignalStateChanged event
This was causing some games (most notably Pokemon Quest) to softlock due to an event being fired when not supposed to. This also removes a hack wherein we were firing the state changed event when the game retrieves it, which is incorrect.
Diffstat (limited to 'src/core/hle/service/am/applets/applets.cpp')
-rw-r--r--src/core/hle/service/am/applets/applets.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/core/hle/service/am/applets/applets.cpp b/src/core/hle/service/am/applets/applets.cpp
index 47da35537..7698ca819 100644
--- a/src/core/hle/service/am/applets/applets.cpp
+++ b/src/core/hle/service/am/applets/applets.cpp
@@ -16,11 +16,11 @@ namespace Service::AM::Applets {
AppletDataBroker::AppletDataBroker() {
auto& kernel = Core::System::GetInstance().Kernel();
state_changed_event = Kernel::WritableEvent::CreateEventPair(
- kernel, Kernel::ResetType::OneShot, "ILibraryAppletAccessor:StateChangedEvent");
+ kernel, Kernel::ResetType::Sticky, "ILibraryAppletAccessor:StateChangedEvent");
pop_out_data_event = Kernel::WritableEvent::CreateEventPair(
- kernel, Kernel::ResetType::OneShot, "ILibraryAppletAccessor:PopDataOutEvent");
+ kernel, Kernel::ResetType::Sticky, "ILibraryAppletAccessor:PopDataOutEvent");
pop_interactive_out_data_event = Kernel::WritableEvent::CreateEventPair(
- kernel, Kernel::ResetType::OneShot, "ILibraryAppletAccessor:PopInteractiveDataOutEvent");
+ kernel, Kernel::ResetType::Sticky, "ILibraryAppletAccessor:PopInteractiveDataOutEvent");
}
AppletDataBroker::~AppletDataBroker() = default;