From 0d2ba2ca4c43aeadf5f65dfbc978f20ff3bf0a2c Mon Sep 17 00:00:00 2001 From: Zach Hilman Date: Sun, 9 Dec 2018 19:46:15 -0500 Subject: applets: Correct usage of SignalStateChanged event This was causing some games (most notably Pokemon Quest) to softlock due to an event being fired when not supposed to. This also removes a hack wherein we were firing the state changed event when the game retrieves it, which is incorrect. --- src/core/hle/service/am/applets/applets.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/core/hle/service/am/applets/applets.cpp') diff --git a/src/core/hle/service/am/applets/applets.cpp b/src/core/hle/service/am/applets/applets.cpp index 47da35537..7698ca819 100644 --- a/src/core/hle/service/am/applets/applets.cpp +++ b/src/core/hle/service/am/applets/applets.cpp @@ -16,11 +16,11 @@ namespace Service::AM::Applets { AppletDataBroker::AppletDataBroker() { auto& kernel = Core::System::GetInstance().Kernel(); state_changed_event = Kernel::WritableEvent::CreateEventPair( - kernel, Kernel::ResetType::OneShot, "ILibraryAppletAccessor:StateChangedEvent"); + kernel, Kernel::ResetType::Sticky, "ILibraryAppletAccessor:StateChangedEvent"); pop_out_data_event = Kernel::WritableEvent::CreateEventPair( - kernel, Kernel::ResetType::OneShot, "ILibraryAppletAccessor:PopDataOutEvent"); + kernel, Kernel::ResetType::Sticky, "ILibraryAppletAccessor:PopDataOutEvent"); pop_interactive_out_data_event = Kernel::WritableEvent::CreateEventPair( - kernel, Kernel::ResetType::OneShot, "ILibraryAppletAccessor:PopInteractiveDataOutEvent"); + kernel, Kernel::ResetType::Sticky, "ILibraryAppletAccessor:PopInteractiveDataOutEvent"); } AppletDataBroker::~AppletDataBroker() = default; -- cgit v1.2.3