diff options
| author | bunnei <bunneidev@gmail.com> | 2019-11-03 04:10:12 -0500 |
|---|---|---|
| committer | bunnei <bunneidev@gmail.com> | 2019-11-03 04:22:45 -0500 |
| commit | b0ab803ce853739a0b8595ee95599d0fab46c78a (patch) | |
| tree | 0430782a5fae74d06891dad3732db26d5dd4a189 /src/core/hle/kernel/readable_event.cpp | |
| parent | 28bb248db6b70bcf9c01312cd663110bf1d116c9 (diff) | |
kernel: events: Remove ResetType::Automatic.
- This does not actually seem to exist in the real kernel - games reset these automatically.
# Conflicts:
# src/core/hle/service/am/applets/applets.cpp
# src/core/hle/service/filesystem/fsp_srv.cpp
Diffstat (limited to 'src/core/hle/kernel/readable_event.cpp')
| -rw-r--r-- | src/core/hle/kernel/readable_event.cpp | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/src/core/hle/kernel/readable_event.cpp b/src/core/hle/kernel/readable_event.cpp index 06463cd26..7c291b426 100644 --- a/src/core/hle/kernel/readable_event.cpp +++ b/src/core/hle/kernel/readable_event.cpp @@ -20,10 +20,6 @@ bool ReadableEvent::ShouldWait(const Thread* thread) const { void ReadableEvent::Acquire(Thread* thread) { ASSERT_MSG(!ShouldWait(thread), "object unavailable!"); - - if (reset_type == ResetType::Automatic) { - signaled = false; - } } void ReadableEvent::Signal() { |
